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Discussion in 'Graphics Experimental Previews' started by VCDESIGN, Apr 20, 2019.
Which version of HDRP do I need to use with Unity 2019.1?
Each version of the editor only show versions of packages that are compatible, so just use the latest you see as that will be the most up to date for that Unity version.
The latest is not working
Default HDRP Unity 2019.1.0f2 fresh install:
Update to latest HDRP:
Yeah, that's it! thousands of errors
Weird this is happening to you guys. Don't remember If I updated any projects in 2019.1 to HDRP 5.13.0 yet. Maybe try an earlier version. 5.10.0 or 5.11.0
Just restart the Unity editor after doing the upgrade.
Yes, downgrade back to 5.7.2 works. Warning: Downgrade, NOT uninstall!
Reinstalling Unity 2019.1 yesterday many times.
Yes, reboot, restart. My shame. And I have to wait longer until scene "wake up" (but lightmapping is off (?)).
Does not work
we are aware of the defaultDiffusionProfile issue and have done a fix: https://github.com/Unity-Technologi...mmit/fc2e903228d1da7617624947c51d1299eb8b726d
will appear in 5.14.
This is really unfortunate (issue have appear with backport of a fix with out of sync code)... A restart should help, or assign manually the DefaultDiffusionProfile in the HDRP resource in used.
How do I fix it? just by assign the DefaultDiffusionProfile to the HDRP resource in use? before updating?
When 5.14 will be released?
I see, so this must be why I cannot open a scene in the 2019.2 alpha, because upgrading is somehow blocked (editor freeze) so I will just need to wait for 5.14, then upgrade after.
Hi, 5.14 should be available this week. It contain various fix:
Enabled cascade blends settings in the HD Shadow component
Added clear GBuffer option in FrameSettings (default to false)
Added preview for decal shader graph (Only albedo, normal and emission)
Fixed TerrainLit basemap texture generation
Fixed single-pass stereo rendering
Fixed issue with renderPipelineResources and diffusion profile asset that ahve incorrect path and prevent correct upgrade of package
Fixed a bug that caused nans when material classification was enabled and a tile contained one standard material + a material with transmission
Fixed gradient sky hash that was not using the exposure hash.
Fixed displayed default FrameSettings in HDRenderPipelineAsset wrongly updated on scripts reload.
Fixed visualize cascade mode with exposure.
Fixed (enabled) exposure on override lighting debug modes.
Fixed issue with LightExplorer when volume have no profile
Fixed issue with SSR for negative, infinite and NaN history values
Fixed LightLayer in HDReflectionProbe and PlanarReflectionProbe inspector that was not displayed as a mask.
Fixed NaN in transmission when the thickness and a color component of the scattering distance was to 0
Fixed Light's ShadowMask multi-edition.
Fixed NaNs generated by phase functionsin volumetric lighting
Fixed NaN issue with refraction effect and IOR of 1 at extreme grazing angle
Fixed nan tracker not using the exposure
Fixed sorting priority on lit and unlit materials
Fixed dirty state of prefab using disabled ReflectionProbes
Fixed created default scene prefab non editable due to wrong file extension.
Fixed an issue where sky convolution was recomputed for nothing when a preview was visible (causing extreme slowness when fabric convolution is enabled)
Fixed issue with decal that wheren't working currently in player
Fixed exposure for ReflectionProbe and PlanarReflectionProbe gizmos
Fixed htile synchronization issue with shader graph decal case 1140750
Improve the ray biasing code to avoid self-intersections during the SSR traversal
Update Pyramid Spot Light to better match emitted light volume.
SSR's Default FrameSettings for camera is now enable.
Re-enabled the sharpening filter on Temporal Anti-aliasing
Exposed HDEditorUtils.LightLayerMaskDrawer for integration in other packages and user scripting.
Rename atmospheric scattering in FrameSettings to Fog
ShaderGraph Decal that affect only emissive, only draw in emissive pass (was drawing in dbuffer pass too)
Hello Seb, will HDRP 5.14 still be available this week? I've updated my project to Unity 2019.1.3f1 and I can't see HDRP 5.14 yet.
I think it might even be 5.15 you're waiting for due to a related package version bump.
This page shows when the actual releases by the pipeline developers are done. eg 5.14 came out 9 days ago and 5.15 came out 5 days ago. If you dont see it in package manager, its down to delays publishing it there, not its actual release.
Is there a way to add it to my project by the package manager?
Yeah use the + button and add the package.
The zip file?
So there's version 6.7.0 in the Releases page, how can you tell which version is compatible with which Unity? I just tried 6.7.0 in Unity 2019.1.3 and I get compile errors
The .package.json file inside the subfolders
So far their system is that new Unity version = new major version number increase of HDRP and other pipeline packages.
So 5.x is for 2019.1
6.x is for 2019.2
7.x is for 2019.3
You can also look at the contents of those very same package.json files you just mentioned, and see the unity version there.
eg 2 of the lines quite near the top of the following file are:
Also there are branches with names such as release/6.7.x, release/2019.1 and release/2019.2 which you can check to see what version things are on/for, eg:
Sometimes things in some of these branches havent actually been finished and released yet, eg right now version number shown in release/2019.1 is 5.16 but thats a work in progress and the last release version was 5.15. But still, it gives various info that may be of interest.