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Unity 2019.1 and HDRP simple question

Discussion in 'Graphics Experimental Previews' started by VCDESIGN, Apr 20, 2019.

  1. VCDESIGN

    VCDESIGN

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    Which version of HDRP do I need to use with Unity 2019.1?
     
  2. Grimreaper358

    Grimreaper358

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    Each version of the editor only show versions of packages that are compatible, so just use the latest you see as that will be the most up to date for that Unity version.
     
  3. VCDESIGN

    VCDESIGN

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    The latest is not working
     
  4. fuzzy3d

    fuzzy3d

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    +1
    Default HDRP Unity 2019.1.0f2 fresh install:
    upload_2019-4-21_21-50-11.png

    Update to latest HDRP:
    upload_2019-4-21_21-51-9.png
     
  5. VCDESIGN

    VCDESIGN

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    Yeah, that's it! thousands of errors
     
  6. Grimreaper358

    Grimreaper358

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    Weird this is happening to you guys. Don't remember If I updated any projects in 2019.1 to HDRP 5.13.0 yet. Maybe try an earlier version. 5.10.0 or 5.11.0
     
  7. elbows

    elbows

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    Just restart the Unity editor after doing the upgrade.
     
  8. fuzzy3d

    fuzzy3d

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    Yes, downgrade back to 5.7.2 works. Warning: Downgrade, NOT uninstall!
    Reinstalling Unity 2019.1 yesterday many times.
     
  9. fuzzy3d

    fuzzy3d

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    Yes, reboot, restart. My shame. And I have to wait longer until scene "wake up" (but lightmapping is off (?)).
     
  10. VCDESIGN

    VCDESIGN

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    Does not work
     
  11. SebLagarde

    SebLagarde

    Unity Technologies

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    hippocoder likes this.
  12. VCDESIGN

    VCDESIGN

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    How do I fix it? just by assign the DefaultDiffusionProfile to the HDRP resource in use? before updating?
     
  13. VCDESIGN

    VCDESIGN

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    When 5.14 will be released?
     
  14. hippocoder

    hippocoder

    Digital Ape

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    I see, so this must be why I cannot open a scene in the 2019.2 alpha, because upgrading is somehow blocked (editor freeze) so I will just need to wait for 5.14, then upgrade after.
     
  15. SebLagarde

    SebLagarde

    Unity Technologies

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    Hi, 5.14 should be available this week. It contain various fix:

    https://github.com/Unity-Technologi...render-pipelines.high-definition/CHANGELOG.md

    Added
    • Enabled cascade blends settings in the HD Shadow component
    • Added clear GBuffer option in FrameSettings (default to false)
    • Added preview for decal shader graph (Only albedo, normal and emission)
    Fixed
    • Fixed TerrainLit basemap texture generation
    • Fixed single-pass stereo rendering
    • Fixed issue with renderPipelineResources and diffusion profile asset that ahve incorrect path and prevent correct upgrade of package
    • Fixed a bug that caused nans when material classification was enabled and a tile contained one standard material + a material with transmission
    • Fixed gradient sky hash that was not using the exposure hash.
    • Fixed displayed default FrameSettings in HDRenderPipelineAsset wrongly updated on scripts reload.
    • Fixed visualize cascade mode with exposure.
    • Fixed (enabled) exposure on override lighting debug modes.
    • Fixed issue with LightExplorer when volume have no profile
    • Fixed issue with SSR for negative, infinite and NaN history values
    • Fixed LightLayer in HDReflectionProbe and PlanarReflectionProbe inspector that was not displayed as a mask.
    • Fixed NaN in transmission when the thickness and a color component of the scattering distance was to 0
    • Fixed Light's ShadowMask multi-edition.
    • Fixed NaNs generated by phase functionsin volumetric lighting
    • Fixed NaN issue with refraction effect and IOR of 1 at extreme grazing angle
    • Fixed nan tracker not using the exposure
    • Fixed sorting priority on lit and unlit materials
    • Fixed dirty state of prefab using disabled ReflectionProbes
    • Fixed created default scene prefab non editable due to wrong file extension.
    • Fixed an issue where sky convolution was recomputed for nothing when a preview was visible (causing extreme slowness when fabric convolution is enabled)
    • Fixed issue with decal that wheren't working currently in player
    • Fixed exposure for ReflectionProbe and PlanarReflectionProbe gizmos
    • Fixed htile synchronization issue with shader graph decal case 1140750
    Changed
    • Improve the ray biasing code to avoid self-intersections during the SSR traversal
    • Update Pyramid Spot Light to better match emitted light volume.
    • SSR's Default FrameSettings for camera is now enable.
    • Re-enabled the sharpening filter on Temporal Anti-aliasing
    • Exposed HDEditorUtils.LightLayerMaskDrawer for integration in other packages and user scripting.
    • Rename atmospheric scattering in FrameSettings to Fog
    • ShaderGraph Decal that affect only emissive, only draw in emissive pass (was drawing in dbuffer pass too)
     
  16. VCDESIGN

    VCDESIGN

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    Hello Seb, will HDRP 5.14 still be available this week? I've updated my project to Unity 2019.1.3f1 and I can't see HDRP 5.14 yet.
     
  17. hippocoder

    hippocoder

    Digital Ape

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    I think it might even be 5.15 you're waiting for due to a related package version bump.
     
  18. elbows

    elbows

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  19. VCDESIGN

    VCDESIGN

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    Is there a way to add it to my project by the package manager?
     
  20. hippocoder

    hippocoder

    Digital Ape

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    Yeah use the + button and add the package.
     
  21. VCDESIGN

    VCDESIGN

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    The zip file?
     
  22. arvzg

    arvzg

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    So there's version 6.7.0 in the Releases page, how can you tell which version is compatible with which Unity? I just tried 6.7.0 in Unity 2019.1.3 and I get compile errors

    The .package.json file inside the subfolders
     
  23. elbows

    elbows

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    So far their system is that new Unity version = new major version number increase of HDRP and other pipeline packages.

    So 5.x is for 2019.1
    6.x is for 2019.2
    7.x is for 2019.3

    You can also look at the contents of those very same package.json files you just mentioned, and see the unity version there.

    eg 2 of the lines quite near the top of the following file are:

    "version": "7.0.0-preview",
    "unity": "2019.3",

    https://github.com/Unity-Technologi...render-pipelines.high-definition/package.json

    Also there are branches with names such as release/6.7.x, release/2019.1 and release/2019.2 which you can check to see what version things are on/for, eg:

    https://github.com/Unity-Technologi...render-pipelines.high-definition/package.json

    https://github.com/Unity-Technologi...render-pipelines.high-definition/package.json

    Sometimes things in some of these branches havent actually been finished and released yet, eg right now version number shown in release/2019.1 is 5.16 but thats a work in progress and the last release version was 5.15. But still, it gives various info that may be of interest.
     
    arvzg likes this.