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Unity 2018.4.1f1 LTS -batchmode for iOS is not working

Discussion in 'Editor & General Support' started by xg_vahid_ajimine, Jun 11, 2019.

  1. xg_vahid_ajimine

    xg_vahid_ajimine

    Joined:
    Mar 2, 2018
    Posts:
    7
    So, I tested creating a build in both 2018.4.0f1 and 2018.4.1f1. 2018.4.0f1 works for iOS builds, however, when building with 2018.4.1f1, I get the build error:

    This is using the
    BuildPipeline.BuildPlayer(GetAllScenePaths(), path, BuildTarget.iOS, BuildOptions.None);


    I'm using TeamCity that runs a shell script
    I found the the work around for this is to use the 2018.4.0f1 version of Unity, or to use `-username` and `-password` flags for `-batchmode`

    I saw that the 2019 versions are having the similar issues as well. Will there be a hotfix for 2018 LTS, or should I keep with 2018.4.0f1 for the time being until this is fixed?
     
  2. xg_vahid_ajimine

    xg_vahid_ajimine

    Joined:
    Mar 2, 2018
    Posts:
    7
    Update: I tested this again with 2018.4.1f1 and with 2018.4.2f1 and it's not working even with the -username -password work arounds
     
  3. Mathieu

    Mathieu

    Joined:
    Jun 13, 2005
    Posts:
    103
    I'm having the exact same issue using fastlane.