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Unity Unity 2018.3 is now available

Discussion in 'Announcements' started by LeonhardP, Dec 5, 2018.

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  1. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    1,377



    Unity 2018.3 is now available on the download page and in the Unity Hub.

    Read the blog post for full details. Selected areas we updated:

    Editor & workflow
    Cinematics
    Worldbuilding
    Engine updates
    Memory profiler

    2D
    • 2D Isometric Tilemaps
    • 2D Animation v2
    Particle System improvements

    Platforms
    TextMesh Pro

    FBX Exporter

    Graphics

    Cloud Diagnostics

    Connected Games alpha

    Project Tiny Preview Package

    FPS Sample

    Remember to back up your projects before opening them in the latest version of Unity. If you encounter any issues, please let us know by submitting a bug report so it can reach our developers.

    Thanks again to all the users who helped with testing and giving us feedback on 2018.3 while it was in beta! Notice that we’ve locked the 2018.3 beta forum, so please create your new threads in the appropriate sections of the Forum.
     
    John3D, Buhlaine, Mauri and 12 others like this.
  2. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    1,795
    I didn't even have the time to launch 2018.3.0f1! :D
     
    LeonhardP likes this.
  3. sunrisebacon

    sunrisebacon

    Joined:
    Jul 15, 2017
    Posts:
    11
    Great! Downloading now. Can't wait to dive into the new features.

    Thanks for all the hard work!
     
    WilliamBosenChang likes this.
  4. playmint

    playmint

    Joined:
    Jan 11, 2014
    Posts:
    287
    No option to install documentation in installer ?
     
  5. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    1,795
    I just installed it through the hub and the option was there.
     
    playmint likes this.
  6. Arman11111

    Arman11111

    Joined:
    Sep 3, 2013
    Posts:
    1
    How to setting environment lighting at prefab edit mode??? Environment lighting at main scene is not affect(
     
  7. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    1,377
    From the manual:
    "You can assign a Scene as an editing environment to Prefab Mode, which allows you to edit your Prefab against a backdrop of your choosing rather than an empty Scene. This can be useful for seeing how your Prefab looks against typical scenery in your game.

    To set a Scene as the editing environment, open the Editor window (top menu: Edit > Project Settings, then select the Editor category) and go to the Prefab Editing Environment section. Use the Regular Environment setting for “non-UI” Prefabs, and the UI Environment setting for UI Prefabs."
     
    Rallix, Amon and APSchmidt like this.
  8. DenisLemos

    DenisLemos

    Joined:
    May 1, 2015
    Posts:
    460
    Hi!
    Whenever I create a new project the console throws these 4 errors, and by pressing the play button it shows the following message "All compiler errors have to be fixed before you can enter playmode!".
    UnityConsoleError.jpg
    I think it's the same problem reported in this thread of the beta forum.

    I use Unity Hub and have installed:
    • Unity 2017.4.15f1 LTS running smoothly
    • Unity 2018.2.18f1 running smoothly
    • Unity 2018.3.0f2 running these 4 errors mesages
    • Unity 2019.1.0a11 (Beta) running smoothly

    I found this in the editor log:
    Code (CSharp):
    1. -----CompilerOutput:-stdout--exitcode: -2147450750--compilationhadfailure: True--outfile: Temp/Unity.TextMeshPro.dll
    2. -----CompilerOutput:-stderr----------
    3. Failed to load the dll from [?9], HRESULT: 0x80070057
    4.  
    5. The library hostfxr.dll was found, but loading it from C:\Program Files\Unity\Hub\Editor\2018.3.0f2\Editor\Data\Tools\Roslyn\hostfxr.dll failed
    6.  
    7.   - Installing .NET Core prerequisites might help resolve this problem.
    8.  
    9.      http://go.microsoft.com/fwlink/?LinkID=798306&clcid=0x409
    10.  
    11. -----EndCompilerOutput---------------
    12. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    I'm installing the .Net SDK as reported in the log file to see if it fixes the problem.
    [Edited] No luck, the errors still persist after installing the .Net SDK.


    Full Editor Log:
     
    Last edited: Dec 14, 2018
  9. noethis

    noethis

    Joined:
    Nov 11, 2013
    Posts:
    102
    It's not clear how to update to ProBuilder 4. I'm on 2018.3 and the Package Manager says 3.0.9 is still the latest.
     
    stefan_s_from_h likes this.
  10. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,588
    Download assistant doesnt have Documents installer. Had to get it through additional components on the website.
     
  11. expee105

    expee105

    Joined:
    Apr 24, 2017
    Posts:
    4
    Can't find Probuilder and Cinemachine in the Package Manager.
    PackageManager-missingpackages.PNG
     
  12. Peter77

    Peter77

    Joined:
    Jun 12, 2013
    Posts:
    3,473
    Lots of good stuff in 2018.3, congratulations!

    It feels like a huge step forward. I can hardly wait to see what goodies you have in 2019 for us!
     
    LeonhardP likes this.
  13. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    1,795
    I installed it through the Hub and the documentation is in the list.
    Try Advanced/Show preview packages. I'm sure I've seen Pro builder and Cinemachine somewhere in the packages list.
     
  14. Studiomaurer

    Studiomaurer

    Joined:
    Sep 5, 2012
    Posts:
    23
    Great, very exciting! Many of the problems I currently have with 2018.2 might be fixed. However, after upgrading the project I get spammed with errors(even in an empty scene). Also, the package manager gets stuck loading... The cosole output of the two errors below. Does anybody know what these are arbout?


    [Hierarchy Plugin] UnityEngine.Object UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(UnityEngine.Object) at EModules.EModulesInternal.Hierarchy+M_Descript.des (System.Int32 sceneID) [0x00290] in <d54f7efeb0384388920d55c4886c4aa4>:0
    at EModules.EModulesInternal.Hierarchy+MOI_Adapter.des (UnityEngine.SceneManagement.Scene scene) [0x0000d] in <d54f7efeb0384388920d55c4886c4aa4>:0
    at EModules.EModulesInternal.Adapter+BottomInterface.GET_BOOKMARKS (System.Collections.Generic.List`1[EModules.Int32ListArray]& list, UnityEngine.SceneManagement.Scene scene) [0x00027] in <d54f7efeb0384388920d55c4886c4aa4>:0
    at EModules.EModulesInternal.Adapter+BottomInterface.RefreshMemCache (UnityEngine.SceneManagement.Scene scene) [0x00017] in <d54f7efeb0384388920d55c4886c4aa4>:0
    at EModules.EModulesInternal.Adapter+BottomInterface.Scene_RefreshGUIAndClearActions (UnityEngine.SceneManagement.Scene scene) [0x00000] in <d54f7efeb0384388920d55c4886c4aa4>:0
    at EModules.EModulesInternal.Adapter+BottomInterface.Updater () [0x001de] in <d54f7efeb0384388920d55c4886c4aa4>:0
    at EModules.EModulesInternal.Adapter.UpdateCb () [0x001ab] in <d54f7efeb0384388920d55c4886c4aa4>:0
    UnityEngine.Debug:LogError(Object)
    EModules.EModulesInternal.<>c__DisplayClass0_0:<.ctor>b__0()
    UnityEditor.EditorApplication:Internal_CallUpdateFunctions()



    NullReferenceException: Object reference not set to an instance of an object
    EModules.EModulesInternal.Adapter.InitializeReflection () (at <d54f7efeb0384388920d55c4886c4aa4>:0)
    EModules.EModulesInternal.Adapter.Loopinit () (at <d54f7efeb0384388920d55c4886c4aa4>:0)
    EModules.EModulesInternal.Adapter.InitializateAdapter (System.String pluginname, System.Int32 pluginID) (at <d54f7efeb0384388920d55c4886c4aa4>:0)
    EModules.EModulesInternal.Adapter.RESET_MODULE () (at <d54f7efeb0384388920d55c4886c4aa4>:0)
    EModules.EModulesInternal.Adapter+LogProxy+<>c__DisplayClass0_0.<.ctor>b__0 () (at <d54f7efeb0384388920d55c4886c4aa4>:0)
    UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
     
  15. Peter77

    Peter77

    Joined:
    Jun 12, 2013
    Posts:
    3,473
    The error seems to be related to your Hierarchy Plugin. I recommend to ask in the Hierarchy Pro thread instead, which seems to be that plugin according to Google:
    https://forum.unity.com/threads/rel...presets-manager-selections-hypergraph.481188/

    Update: It's Hierarchy Pro. Somebody else seems to have the same issue:
    https://forum.unity.com/threads/rel...ections-hypergraph.481188/page-3#post-3926680
     
    LeonhardP likes this.
  16. madcowie

    madcowie

    Joined:
    Aug 11, 2014
    Posts:
    11
    Wish I hadn't upgraded. Any help anyone? Pleeeeaaasseee

    Failed running C:\Program Files\Unity2018_3\Editor\Data\il2cpp\build/UnityLinker.exe -out="D:\StockcarsUnleashed2Xbox\Stockcars Unleashed 2\Temp\StagingArea\Data\Managed\tempStrip" -x="C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Core.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Accessibility.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\AI.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Animation.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\AR.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\AssetBundle.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Audio.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Cloth.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Core.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\CrashReporting.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Director.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\GameCenter.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Grid.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ImageConversion.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\IMGUI.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Input.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\JSONSerialize.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Localization.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ParticleSystem.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\PerformanceReporting.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Physics.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Physics2D.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ScreenCapture.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\SharedInternals.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\SpriteMask.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\SpriteShape.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Streaming.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\StyleSheets.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Substance.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Terrain.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\TerrainPhysics.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\TextCore.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\TextRendering.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Tilemap.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UI.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UIElements.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UNET.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityAnalytics.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityConnect.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequest.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestAssetBundle.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestAudio.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestTexture.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestWWW.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Vehicles.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\VFX.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Video.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\VR.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Wind.xml" -x "C:\Program Files\Unity2018_3\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\XR.xml" -d "D:\StockcarsUnleashed2Xbox\Stockcars Unleashed 2\Temp\StagingArea\Data\Managed" --include-unity-root-assembly="D:\StockcarsUnleashed2Xbox\Stockcars Unleashed 2\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="D:\StockcarsUnleashed2Xbox\Stockcars Unleashed 2\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --include-unity-root-assembly="D:\StockcarsUnleashed2Xbox\Stockcars Unleashed 2\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --include-unity-root-assembly="D:\StockcarsUnleashed2Xbox\Stockcars Unleashed 2\Temp\StagingArea\Data\Managed\I18N.CJK.dll" --include-unity-root-assembly="D:\StockcarsUnleashed2Xbox\Stockcars Unleashed 2\Temp\StagingArea\Data\Managed\I18N.dll" --include-unity-root-assembly="D:\StockcarsUnleashed2Xbox\Stockcars Unleashed 2\Temp\StagingArea\Data\Managed\I18N.MidEast.dll" --include-unity-root-assembly="D:\StockcarsUnleashed2Xbox\Stockcars Unleashed 2\Temp\StagingArea\Data\Managed\I18N.Other.dll" --include-unity-root-assembly="D:\StockcarsUnleashed2Xbox\Stockcars Unleashed 2\Temp\StagingArea\Data\Managed\I18N.Rare.dll" --include-unity-root-assembly="D:\StockcarsUnleashed2Xbox\Stockcars Unleashed 2\Temp\StagingArea\Data\Managed\I18N.West.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="D:\StockcarsUnleashed2Xbox\Stockcars Unleashed 2\Temp\StagingArea\Data\Managed" --rule-set=Conservative
    stdout:
    Fatal error in Unity CIL Linker
    Mono.Linker.MarkException: Error processing method: 'System.Void NewPlayModeTest::NewPlayModeTestSimplePasses()' in assembly: 'Assembly-CSharp.dll' ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'nunit.framework, Version=3.5.0.0, Culture=neutral, PublicKeyToken=null'
    at Unity.IL2CPP.Common.MissingMethodStubber.GetTypeModule(TypeReference type, IEnumerable`1 assemblies)
    at Unity.Linker.Steps.AddUnresolvedStubsStep.MarkAssemblyOfType(UnityLinkContext context, TypeReference type)
    at Unity.Linker.Steps.Marking.UnresolvedStubMarking.HandleUnresolvedType(TypeReference reference)
    at Unity.Linker.Steps.Marking.UnresolvedStubMarking.HandleUnresolvedMethod(MethodReference reference)
    at Unity.Linker.Steps.UnityMarkStep.HandleUnresolvedMethod(MethodReference reference)
    at Mono.Linker.Steps.MarkStep.MarkMethod(MethodReference reference)
    at Mono.Linker.Steps.MarkStep.MarkCustomAttribute(CustomAttribute ca)
    at Mono.Linker.Steps.MarkStep.MarkCustomAttributes(ICustomAttributeProvider provider)
    at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method)
    at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method)
    at Mono.Linker.Steps.MarkStep.ProcessQueue()
    --- End of inner exception stack trace ---
    at Mono.Linker.Steps.MarkStep.ProcessQueue()
    at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
    at Mono.Linker.Steps.MarkStep.Process()
    at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
    at Mono.Linker.Pipeline.Process(LinkContext context)
    at Unity.Linker.UnityDriver.Run()
    at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
    at Unity.Linker.UnityDriver.RunDriver()
    stderr:
    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:192)
    UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, BuildTargetGroup, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:124)
    UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:323)
    UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:216)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
    PostProcessUAPIl2Cpp:RunIL2CPP() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessUAPIl2Cpp.cs:374)
    PostProcessWinRT:process() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:228)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  17. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    1,795
    You can still get back to the previous version of Unity, if you kept a backup of your project before upgrading.
     
  18. Peter77

    Peter77

    Joined:
    Jun 12, 2013
    Posts:
    3,473
    It looks like an Unity issue.

    Could you please submit a bug-report, as described in this document:
    https://unity3d.com/unity/qa/bug-reporting

    After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. You can post this Case number here in this forum thread for Unity staff to pick up, in case they see your post.
     
  19. madcowie

    madcowie

    Joined:
    Aug 11, 2014
    Posts:
    11
    I couldn't tell you how to create the same problem and I don't see how I can send you a 6 gig project.
     
  20. Peter77

    Peter77

    Joined:
    Jun 12, 2013
    Posts:
    3,473
    According to the error message, it seems to be related to a class named NewPlayModeTest and method named NewPlayModeTestSimplePasses which should be part of your project.
     
  21. madcowie

    madcowie

    Joined:
    Aug 11, 2014
    Posts:
    11
    Where do I get that from? Or how do I remove the reference? Thanks in advance.
     
  22. Ylly

    Ylly

    Joined:
    May 15, 2015
    Posts:
    16
    I wrote earlier but still have this error which break all project.

    Trying to compile some of scripts
    and after this error some scripts got this:
    Any tips how to solve this?
     
  23. madcowie

    madcowie

    Joined:
    Aug 11, 2014
    Posts:
    11
    Thank you very much. You fixed it! You sent me in the right direction. I did a search in VS for NewPlayModeTest. That linked me to an Assest Package which this game doesn't use. So I just deleted that package folder and it worked without an issue. Maybe if I had re-packed that asset package it would of worked as I normally do that with any game that uses one in a new version of Unity.

    Can I ask you two questions?

    1 How do I get Unity to report which Xbox its running on? Tried everything from processor speed to graphics memory and system memory and both S and X report the same numbers.

    2 When you import a project into Unity 2018.3 would you expect each scene to loose the bake map lightings as mine has?

    Once again thank you. I would still be stuck now without your response.
     
  24. arsjac

    arsjac

    Joined:
    Apr 28, 2017
    Posts:
    13
  25. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    1,795
    schmosef likes this.
  26. FisherM

    FisherM

    Unity Technologies

    Joined:
    Dec 28, 2013
    Posts:
    366
    Hey Aubergine!

    We're working on a big overhaul of our documentation systems. Got a lot of really good stuff in the works there, we will be announcing more, soon. As part of this work we've focused on supporting the Hub as the Hub will slowly be replacing the installer.

    Offline documentation can be downloaded when installing with the Hub or from the documentation website.

    Thanks,
     
    schmosef likes this.
  27. mike-voorhees

    mike-voorhees

    Unity Technologies

    Joined:
    Aug 9, 2016
    Posts:
    15
    I was able to reproduce this issue. It's a bug on our end related to having any reference to nunit.framework.dll in your project, such as having unit tests. We are looking into it and will get it fixed.

    In the mean time, as someone else recommended to you, comment out any usages of nunit.framework.dll. In your case, I suspect NewPlayModeTest had `[Test]` and/or `[TestFixture]` attributes on it so when you commented it out you were able to work around the issue.
     
    Peter77 likes this.
  28. schmosef

    schmosef

    Joined:
    Mar 6, 2012
    Posts:
    814
  29. TokyoWarfareProject

    TokyoWarfareProject

    Joined:
    Jun 20, 2018
    Posts:
    265
    Thanks, despite the NOT improved prefab workflow, I'm positive about this release due to other neat features.
    Xbox DX12 was a surprise to me have to say. Moving the whole project to this version now.
     
  30. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    2,640
    I just installed a clean version of Unity 2018.3.0f2 and created a new project and did not encounter any issues.

    When you create this new project, are you using some template or just using the plain 2D template?
     
  31. TokyoWarfareProject

    TokyoWarfareProject

    Joined:
    Jun 20, 2018
    Posts:
    265
    This is a silly yet annoying thing:
    upload_2018-12-14_23-7-17.png

    Notice how the lock is partically displayed, no matter how width you make the window.

    I actually had hard feelings about how little difference there is between locked and unlocked icon mode, now its pretty much impossible to guess

    edit: You actually have to make it so wide so all the tabs display full name in order to be able to see the lock in full size. This needs a fix, also make lock CLEARLY locked or unlocked.
     

    Attached Files:

    Socrates likes this.
  32. TokyoWarfareProject

    TokyoWarfareProject

    Joined:
    Jun 20, 2018
    Posts:
    265
    Something I really dislike from the new workflow is that in prefab mode the changes are saved constantly.
    And if you drag to scene the editing is extrictly limited not even allowing to do hyerarchy changes (WT*) like feeling when I saw this.
     
  33. aurelien-morel-ubiant

    aurelien-morel-ubiant

    Joined:
    Sep 27, 2017
    Posts:
    180
    I can help you to solve this, I think it's a bug I report during the beta maybe not fixed in 2018.3.0f2 so maybe it will be in 2018.3.1.

    Could you confirm that you are in 2018.3.0f2 ?
    Could you send the incriminated script ? I think I can help you with this one !

    My main concern for you bug are those :

    Maybe you have this in your script

    Code (CSharp):
    1. #if(DEFINE_1)
    that you must replace by :

    Code (CSharp):
    1. #if (DEFINE_1)
    (missing a space between "if" and "("

    OR (but this one should be fixed since b10) :

    Code (CSharp):
    1. #if (DEFINE_1) || !DEFINE_2
    that must be replaced by

    Code (CSharp):
    1. #if (DEFINE_1) || (!DEFINE_2)
    If it's not this, just post your script and I help and even submit a bug in a small repro step based on your code logic.
     
    Ylly and LeonhardP like this.
  34. madcowie

    madcowie

    Joined:
    Aug 11, 2014
    Posts:
    11
    Is there an official bug report thread for this version as ive found many bugs today. Crashes regularly like 5 times an hour! Lights set to baked but are actually showing real time. Bake mapping not working unless set to auto and the list goes on and on?
     
  35. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    3,414
    bugreport.PNG

    Sorry, couldn't resist as I just made this screenshot today for another user. ;)
     
    aurelien-morel-ubiant likes this.
  36. mattis89

    mattis89

    Joined:
    Jan 10, 2017
    Posts:
    1,046
    Hey! Whats the issue when the prefabs are purple/pink in the project view, but normal in inspector window and scene?
     
  37. Peter77

    Peter77

    Joined:
    Jun 12, 2013
    Posts:
    3,473
    No there is not. The forum is not Unity's bug tracking solution and many issues posted in the forum remain unseen/unsolved.

    The official way to report bugs, which leads to bug fixes, is described in this document:
    https://unity3d.com/unity/qa/bug-reporting
     
  38. Peter77

    Peter77

    Joined:
    Jun 12, 2013
    Posts:
    3,473
    Have you tried to reimport those prefabs? Right-click prefab and choose "Reimport".
     
  39. Peter77

    Peter77

    Joined:
    Jun 12, 2013
    Posts:
    3,473
    Update your Substance Plugin.

    It seems several people have issues after upgrading to Unity 2018.3, because of an incompatible Substance Plugin.

    If you see the following error after you upgraded to Unity 2018.3, you most likely need to update your Substance Plugin.
    Code (CSharp):
    1. TargetParameterCountException:
    2. Number of parameters specified does not match the expected number.
    3.  
    4. Rethrow as TypeInitializationException:
    5. The type initializer for 'Substance.Game.SubstanceMain' threw an exception.
    Allegorithmic recently released Substance 2.2, which adds Unity 2018.3 support:
    https://forum.unity.com/threads/2018-3-0b8-and-substance-engine-compile-issue.577600/#post-3987052
     
    Gametyme and LeonhardP like this.
  40. mattis89

    mattis89

    Joined:
    Jan 10, 2017
    Posts:
    1,046
    no I havent... But they got imported after I I use Vr lowrender pipeline
     
  41. Ylly

    Ylly

    Joined:
    May 15, 2015
    Posts:
    16
    Yes using 2018.3.0f2 and your advice solved the problem. In some place there ere no spaces. Thanks a lot
     
  42. madcowie

    madcowie

    Joined:
    Aug 11, 2014
    Posts:
    11
    Thank you sent a bug report yesterday. Sure you don't want me to send one every 10 mins. Stuck really as don't want Windows 10 on my main pc so using a laptop which is now 6 years old and was VERY high end at the time when it was purchased. So this version of Unity is very unstable on here. Crashes if I hit PLAY 3 times. On my desktop PC it hasn't crashed but for obvious reasons cant just send a SLN file to my laptop to load in visual studio. Unity 2018.2 ran fine on this laptop and never crashed. Is there a setting somewhere where I can allocate different memory settings?
     
  43. TokyoWarfareProject

    TokyoWarfareProject

    Joined:
    Jun 20, 2018
    Posts:
    265
    Despite the prefab workflow, I've to say that the build of the game runs EXTREMELLY GOOD due to the boost on physics being able to be stable at double time steps in joing based suspensions. I can´t wait to test the Xbox build.
     
  44. MagicMiikka

    MagicMiikka

    Joined:
    Aug 23, 2014
    Posts:
    4
  45. pslsteve

    pslsteve

    Joined:
    Oct 30, 2017
    Posts:
    11
    I like the terrain stamp feature, but the terrain paint seems a bit more difficult to get to and set up than all the other versions. I have not attempted to use CTS or GAIA as of yet will let you know of any issues
     
  46. expee105

    expee105

    Joined:
    Apr 24, 2017
    Posts:
    4
    I already try those and still Cinemachine and Probuilder didn't show up..
    Is there any locale issue? I live outside of the US (actually in South East Asia).
     
  47. DenisLemos

    DenisLemos

    Joined:
    May 1, 2015
    Posts:
    460
    I just create a new project using the standard 3D template.
    New Project.JPG

    As the log file mentions a failure with TextMeshPro.dll, I tried to remove the TextMeshPro from the project, but I did not find the Package Manager and TextMeshPro in the Window menu.
    New Project 2.jpg

    The workaround I found so far:
    I create the new project using Unity 2018.2.18f1 and after the project has been created, I just close Unity and upgrade the empty project using Unity 2018.3.0f2 and the 4 invisible errors go away and the Package Manager and TextMeshPro for some reason now appear in the Window menu.

    I think the issue should be related to the Package Manager or to some asset present in the Package Manager.
     
  48. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    1,795
    They are both in Packages/All Packages for me; I live in Europe.

    Capture.JPG
     
    gabrielw_unity likes this.
  49. badjano

    badjano

    Joined:
    Aug 2, 2012
    Posts:
    7
  50. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    512
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