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Unity 2018.3 custom shaders problem on android

Discussion in 'Shaders' started by bobi_z_nairobi, Dec 17, 2018.

  1. bobi_z_nairobi

    bobi_z_nairobi

    Joined:
    Jul 18, 2017
    Posts:
    10
    Hi!
    My project target is android, and I need to use custom shaders and dynamic lighting. Im using lightweight rendering pipeline.
    As you can see on the screenshot, everything looks fine on PC, and android vulkan build.
    My shaders looks broken on android OpenGLES 3, however there are no visible errors, even in logcat. There is no proper shading, everything is in the shadow.
    I tried using shader graph and amplify shaders, but the result was the same.
     

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