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Unity 2018.2.7f1 Windows standalone crash on first run - UnityPlayer.dll caused an Access Violation

Discussion in 'Editor & General Support' started by Twice-Circled, Sep 17, 2018.

  1. Twice-Circled

    Twice-Circled

    Joined:
    Sep 29, 2013
    Posts:
    8
    Hi there, I've had this crash report from a single customer. Here's the top bit of the output_log.txt. The entire crash report including dump and error.log is attached.

    UnityPlayer.dll caused an Access Violation (0xc0000005)
    in module UnityPlayer.dll at 0033:4904a1de.

    Error occurred at 2018-09-14_201350.
    C:\Program Files (x86)\Steam\steamapps\common\Megaquarium\Megaquarium.exe, run by tempe.

    24% physical memory in use.
    32702 MB physical memory [24693 MB free].
    86 MB process peak paging file [81 MB used].
    63 MB process peak working set [59 MB used].
    System Commit Total/Limit/Peak: 12376MB/37566MB/23849MB
    System Physical Total/Available: 32702MB/24693MB
    System Process Count: 220
    System Thread Count: 3349
    System Handle Count: 102130
    Disk space data for 'C:\Users\tempe\AppData\Local\Temp\Twice Circled\Megaquarium\Crashes\Crash_2018-09-15_001348747\': 279661469696 bytes free of 1049620377600 total.

    Read from location 000000000000000E caused an access violation.

    I've tried all the usual things: check folder permissions, disable antivirus, update graphics drivers, check folder permissions but nothing has worked so far.

    I'm not that experienced looking into .dump files, wonder if someone from the Unity team could point me in the right direction.

    I haven't upgraded to Unity 2018.2.8 yet because I've just released the game and I'm a firm believer in if it ain't broke don't fix it. However if you think it might help let me know.

    Thanks for any light you can shed on the issue,

    Tim
     

    Attached Files:

  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    7,663
    "This is a bug in Unity. Here's the reconstructed callstack:

    Code (csharp):
    1.      UnityPlayer.dll!__crt_strtox::parse_integer<unsigned long,__crt_strtox::c_string_character_source<wchar_t> >(__crt_locale_pointers * const locale, __crt_strtox::c_string_character_source<wchar_t> source, int base, const bool is_signed) Line 208   C++
    2.      [Inline Frame] UnityPlayer.dll!__crt_strtox::parse_integer_from_string(const wchar_t * const) Line 1828   C++
    3.      UnityPlayer.dll!wcstoul(const wchar_t * string, wchar_t * * end_ptr, int base) Line 262   C++
    4. >   UnityPlayer.dll!GetDisplayAdapterPropertyWMI(const DXGI_ADAPTER_DESC & adapterDesc, const wchar_t * attribName, tagVARIANT * retValue) Line 140   C++
    5.      UnityPlayer.dll!windriverutils::GetDisplayDriverVersionString(int adapter, core::basic_string<char,core::StringStorageDefault<char> > & driverVersion) Line 202   C++
    6.      UnityPlayer.dll!GraphicsCaps::InitD3D11() Line 227   C++
    7.      UnityPlayer.dll!CreateD3D11GfxDevice() Line 652   C++
    8.      UnityPlayer.dll!CreateClientGfxDevice(GfxDeviceRenderer renderer, GfxCreateDeviceFlags flags) Line 104   C++
    9.      UnityPlayer.dll!CreateGfxDevice(GfxDeviceRenderer api, GfxCreateDeviceFlags flags) Line 493   C++
    10.      [Inline Frame] UnityPlayer.dll!CreateGfxDeviceFromAPIList(GfxCreateDeviceFlags) Line 542   C++
    11.      UnityPlayer.dll!InitializeGfxDevice() Line 607   C++
    12.      UnityPlayer.dll!InitializeEngineGraphics(bool batch) Line 280   C++
    13.      UnityPlayer.dll!PlayerInitEngineGraphics(bool batchmode) Line 431   C++
    14.      UnityPlayer.dll!UnityMainImpl(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, wchar_t * szCmdLine, int nCmdShow) Line 1309   C++
    15.      UnityPlayer.dll!UnityMain(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, wchar_t * szCmdLine, int nCmdShow) Line 1471   C++
    Looks like we are trying to extract driver version from WMI, and we crash while parsing "PNPDeviceID" property of the graphics card. We expect "SUBSYS_" string to be part of that device id and it's not, so we crash when indexing a null pointer (0xE is 14, which means we're accessing the 8th character).

    Unfortunately I don't know if this can be worked around on your side. I'd advice the user to reinstall graphics drivers (that might fix it).

    In either case, could we get a bug report on this? Repro project isn't necessary, just attach the dump file. It's more than enough to see where the bug lies. When you report the bug, include a link to my post in it.
     
    Mauri and mrleerman like this.
  3. Twice-Circled

    Twice-Circled

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    Sep 29, 2013
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    Thank you very much for the swift and informative reply. I will let the user know what the state of things is. They have already tried updating their drivers, but I will advise a full reinstall to see if that helps.
     
  4. pawfessor-fluff

    pawfessor-fluff

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    Feb 7, 2016
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    For what it's worth: I just had this problem today and it was because of a second (virtual) video adapter, used by a remote access application. I removed that virtual adapter from DeviceManager/Display adaptors and this has fixed my issue.
     
  5. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Can you by any chance share the name of the remote access application that installed that adapter? It would help us confirm the issue is actually fixed when we go in there and fix it.
     
    mrleerman likes this.
  6. pawfessor-fluff

    pawfessor-fluff

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    Matt_J_Harris and Francis89074 like this.
  7. gcoulby_unity

    gcoulby_unity

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    Oct 6, 2018
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    Can confirm I have had this issue, but it actually caused every game that uses UnityPlayer.dll to crash. Uninstalled Citrix Workspace and it worked immediately!
     
  8. Francis89074

    Francis89074

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    Uninstalling Citrix Workspace worked for me, I guess I'm not working from home anymore :)
     
  9. Matt_J_Harris

    Matt_J_Harris

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    Oct 8, 2018
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    This problem bit me shortly after midnight. Citrix updated on Friday; I rebooted this morning and got the error message.

    Spent 2 1/2 on the phone with Dell trying to fix this in addition to all of the time I spent on my own.

    Thank you very much for posting this.
     
  10. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    By way, we're working on fixing this. This is 100% on us, and I'll make sure we backport the fix to all supported releases.
     
  11. bryku78

    bryku78

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    Oct 23, 2018
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    I had this problem since updating to workspace, all my games that where unity start crashing. I have used citrix receiver remover utility as I could not uninstall it, but all the games where still crashing. only when I discovered this post it took me in to right direction as I had secondary display installed in device manager. I have uninstalled it and all games are working now.
     
  12. rtm223

    rtm223

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    Apr 12, 2017
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    We've just had this same crash reported by a user on 2017.4.8f1. Will the fix be backported to the 2017 LTS release and is there a convenient way to subscribe to the bug and see more info (i.e. affected hardware / system setups) and get notified when it is fixed? Thanks!
     
  13. Tautvydas-Zilys

    Tautvydas-Zilys

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    I am in process of backporting it. I'll post in this thread once I'm done.

    I will backport it to 2017 LTS.
     
  14. Andrew-Garrison

    Andrew-Garrison

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    Will this make it into 2018.2 as well? If so, what version? Thanks!
     
  15. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Yes, it actually landed to 2018.2.17f1 on Friday. Still not sure which 2017.4 version it will land in.
     
  16. Tautvydas-Zilys

    Tautvydas-Zilys

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    It also just landed to 2017.4.16f1.
     
  17. TheDakk

    TheDakk

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    Nov 28, 2018
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    Came across this issue today when installing Legends of Aria. This issue is due to Citrix Casting in the new Workspace Hub feature added to the Citrix Workspace recently.

    Uninstall Citrix Workspace and Re-Install it from Command Prompt using the following command:

    CitrixWorkspaceApp.exe ADDLOCAL=ReceiverInside,ICA_Client,AM,SELFSERVICE,DesktopViewer,Flash,Vd3d,WebHelper,BrowserEngine

    (there's a space after the executable name like a typical parameter)

    This will install Citrix Workspace without Workspace Hub which has the Citrix Casting driver causing the crashing.

    I have 10+ years Citrix Engineering experience. Happy Gaming!
     

    Attached Files:

  18. kexar66

    kexar66

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    For me its still crashing on a build from 2018.2.17f1. No Citrix installed.
     
  19. Tautvydas-Zilys

    Tautvydas-Zilys

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    Are you sure you're facing the same crash?
     
  20. abarancy

    abarancy

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    Hm..Please understand that my English is not enough. My test PC had two monitors. And of course, when you look at the window display settings, the main monitor is designated as 1, and the extended monitor as 2. At this time, there was no crash of UnityPlayer.dll. Then I tried to update Windows this time, and then there was a crash. I tried several ways, but I could not solve it, so I looked at the display settings by chance. I removed the extended monitor and ran the window again, and the crash was gone again. It seems that the expended monitor does not support graphics card support. I hope it helps.
     
  21. joe78man

    joe78man

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    Jan 1, 2019
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    Hello. This is the crash log of Terratech:

    TerraTech [version: Unity 2017.4.1f1 (9231f953d9d3)]

    UnityPlayer.dll caused an Access Violation (0xc0000005)
    in module UnityPlayer.dll at 0033:d5fa1d56.

    Error occurred at 2019-01-01_154250.
    D:\Steam\steamapps\common\TerraTech Beta\TerraTechWin64.exe, run by FX-8350.
    72% memory in use.
    8093 MB physical memory [2246 MB free].
    16183 MB paging file [7483 MB free].
    8388608 MB user address space [8384294 MB free].
    Read from location ffffffff caused an access violation.

    Context:
    RDI: 0x000000f5 RSI: 0x00000005 RAX: 0x000002b9
    RBX: 0x0a659710 RCX: 0x0a659780 RDX: 0xd6a8d348
    RIP: 0xd5fa1d56 RBP: 0x002dd760 SegCs: 0x00000033
    EFlags: 0x00010246 RSP: 0x002dd5f0 SegSs: 0x0000002b
    R8: 0x00000000 R9: 0x002de0f0 R10: 0xd6a0a004
    R11: 0x002de0f8 R12: 0x002de868 R13: 0x002de0f0
    R14: 0x04943740 R15: 0x00000000
    ...

    I don't have citrix installed so I wonder if there is anything I can do from my end. I'm willing to try anything you guys think might be interesting to try, I work at IT so I'm open to test or check anything

    Thanks
     
  22. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Can you try opening the generated dump in Visual Studio and paste the callstack?
     
  23. KingofBeast

    KingofBeast

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    TerraTech doesn't use a version of Unity that includes the fix mentioned in this thread. They'd have to update to a newer version of the engine to include it. I have mentioned this to them on their forums already, though.
     
  24. V0odo0

    V0odo0

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    Have similar issue on different machines. Is there any updates on this?
     
  25. jandd661

    jandd661

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    My hero! +1
     
    Wild-Factor likes this.
  26. taclane

    taclane

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    Thanks TheDakk! That's a much more elegant solution than downgrading or manually deleting the conflicting drivers.
     
  27. rukkulakki

    rukkulakki

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    Feb 21, 2019
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    You my friend are a life saver! I need the Citrix for some of my clients, so I had settled on just not being allowed to play some of the games. Now I can do both :)


    @Tautvydas-Zilys You can recreate the problem by installing the Citrix Workspace1812, and then install Fallout Shelter from Steam. It will crash on startup with a regular Citrix install, but works with TheDakk's solution
     
  28. hanklord

    hanklord

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    May 2, 2017
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    Is this bug fixed in Unity 2017.4.20f2 ? I meet the same bug after a long time play of our build game.

    here is the log

    UnityPlayer.dll caused an Access Violation (0xc0000005)
    in module UnityPlayer.dll at 0033:ddf5ced0.
    Error occurred at 2019-02-20_062912.
    .
    41% memory in use.
    16337 MB physical memory [9556 MB free].
    16337 MB paging file [8 MB free].
    134217728 MB user address space [134205725 MB free].
    Read from location fffffff0 caused an access violation.
     
    Last edited: Feb 22, 2019
  29. raziel974

    raziel974

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    i have the same bug and can't found a fix... (in all unity game)
     
  30. billlagr

    billlagr

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    Apr 16, 2019
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    I was having this issue as well - I tried a few Unity games (eg Cities - Skylines, Fallout Shelter, etc) and they all crashed. After removing Citrix, they worked as normal. I require Citrix for work, so uninstalling was not an option. What I did find though is that there's a Citrix Workspace in the Windows Store - to quote the Citrix website -

    "Universal Citrix Workspace App is a new Citrix Workspace App client build on the Universal Windows Platform. With that single Citrix Workspace App package available in the Windows Store, we can reach a variety of users using Windows 10 PCs, tablets, phones, Surface Hub and even LoT devices like the Raspberry Pi
    It is available via the Windows Store."

    I installed this Windows Store version, and no more crashes, and Citrix works just as expected as well.

    As with all these things, YMMV
     
    prestochangeo1 and taclane like this.
  31. taclane

    taclane

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    The Windows Store version doesn't install the virtual display drivers because it doesn't have the Casting feature the uses them.

    Uninstalling, and then reinstalling the UWP version from the Windows Store may be the best solution for now, and shouldn't require additional fixing next time Citrix pushes an update.

    Source: Citrix Workspace app for Windows - Configure
     
  32. raziel974

    raziel974

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    well when you don't have citrix install idk where to found a fix^^
     
  33. jonatan123mx

    jonatan123mx

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    Jan 4, 2020
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    Hola tengo este error y yo no utilizo ningún programa de Citrix ni nada por el estilo solo aparece cuando inicio el juego robocraft hay alguna solución diferente que funcione?
     
  34. threeguysgamestudio

    threeguysgamestudio

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    Dec 1, 2017
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    This is also still a problem for me, running Unity 2018.3.5f1

    No Citrix.

    Running Windows 7 (64 bit) with dual displays:

    The rest of the file is attached...
     

    Attached Files:

    chaseholton likes this.
  35. chaseholton

    chaseholton

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    Dec 17, 2012
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    Yeah my windows builds and gameplay in editor crash immediately, same access violation.
    I put Unity 2019.3 on my windows machine, along with my project. Crashes abound. Builds or editor, it crashes whenever I go to the next scene in the game.

    2019.3 on MacOS,
    no crashes in editor,
    no crashes in MacOS builds,
    no crashes on iOS builds.
    It’s the most bizarre bug I’ve ever encountered in my 10 years working with Unity.
     
  36. bop99999

    bop99999

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    Mar 1, 2020
    Posts:
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    Hey there having the same problem if citrix workspace app 1911 is installed. My steam games crahes like this. How can i fix them? Need both working , citrix and the games.

    Unity Player [version: Unity 5.6.5f1_2cac56bf7bb6]

    FC_64.exe caused an Access Violation (0xc0000005)
    in module FC_64.exe at 0033:cb3d6337.

    Error occurred at 2020-03-01_065322.
    C:\Program Files (x86)\Steam\steamapps\common\FortressCraft\64\FC_64.exe, run by XXXXX.
    25% memory in use.
    16320 MB physical memory [12103 MB free].
    18752 MB paging file [12691 MB free].
    134217728 MB user address space [134213237 MB free].
    Read from location 0000000e caused an access violation.
     
  37. threeguysgamestudio

    threeguysgamestudio

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    Just want to keep bumping this - seems like a pretty big future problem as dual monitor setups are getting more and more common. I've confirmed this same thing happens on a few dual monitor setups, but not on single monitor ones.
     
  38. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    This is not a known issue. Please report a bug if you can reproduce it!
     
  39. philc_uk

    philc_uk

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    Jun 17, 2015
    Posts:
    85
    Yeah im getting crash on a release build, with no debugging (seems to be more stable with debug):


    My Game [version: Unity 2017.4.31f1 (9c8dbc3421cb)]

    UnityPlayer.dll caused an Access Violation (0xc0000005)
    in module UnityPlayer.dll at 0033:44579b22.

    Error occurred at 2020-03-26_094346.

    87% memory in use.
    16234 MB physical memory [1996 MB free].
    40810 MB paging file [9324 MB free].
    134217728 MB user address space [134205577 MB free].
    Write to location 000000a4 caused an access violation.

    Context:
    RDI: 0x50cd1798 RSI: 0x69f6c9e0 RAX: 0x00000001
    RBX: 0x3ff4b680 RCX: 0x00000000 RDX: 0x00000008
    RIP: 0x44579b22 RBP: 0x845ef8c0 SegCs: 0x00000033
    EFlags: 0x00010202 RSP: 0x845ef7b8 SegSs: 0x0000002b
    R8: 0x69f6c9e0 R9: 0x69a5bcb0 R10: 0x00000001
    R11: 0x6416d810 R12: 0x69f6f600 R13: 0x69f6f4b0
    R14: 0x00000067 R15: 0x69f68060

    Bytes at CS:EIP:
    80 a1 a4 00 00 00 00 c3 cc cc cc cc cc cc 48 89

    Stack:
    0x845ef7b8: 44539dff 00007ffd 3ff4b680 000001de ..SD.......?....
    0x845ef7c8: 00000067 00000000 69f6c9e0 000001dd g..........i....
    0x845ef7d8: 6986e120 000001dd 00000000 00000000 ..i............
    0x845ef7e8: 00000001 00007ffd 00000000 00000000 ................
    0x845ef7f8: 00000000 00000000 00000000 00000000 ................
    0x845ef808: 00000000 00000000 69f68060 000001dd ........`..i....
    0x845ef818: 00000001 00007ffd 0000012b 00000000 ........+.......
    0x845ef828: 00000136 00000000 69f6f4b0 000001dd 6..........i....
    0x845ef838: 00000001 ffffffff 0000012b 00000000 ........+.......
    0x845ef848: 00000136 00000000 ffffffff 00000000 6...............
    0x845ef858: 1472a048 000001de 00000000 00000000 H.r.............

    (Some more from the logs)

    ========== OUTPUTING STACK TRACE ==================

    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFD44539DFF)
    0x00007FFD44539DFF (UnityPlayer) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFD4410AEB6)
    0x00007FFD4410AEB6 (UnityPlayer) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFD44257BFD)
    0x00007FFD44257BFD (UnityPlayer) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFD447F9764)
    0x00007FFD447F9764 (UnityPlayer) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFD447F8B3A)
    0x00007FFD447F8B3A (UnityPlayer) (function-name not available)
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFD447FB0EC)
    0x00007FFD447FB0EC (UnityPlayer) (function-name not available)
    0x00007FFD447FB2DB (UnityPlayer) UnityMain
    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF771E213EE)
    0x00007FF771E213EE (MyGame) (function-name not available)
    0x00007FFDCE317BD4 (KERNEL32) BaseThreadInitThunk
    0x00007FFDCF08CED1 (ntdll) RtlUserThreadStart

    ========== END OF STACKTRACE ===========

    I am using laptop/external monitor..
     
    Last edited: Mar 26, 2020
  40. philc_uk

    philc_uk

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    Jun 17, 2015
    Posts:
    85
    After looking at the unity editor source code, and getting it to crash while attached to the debugger, I can see it crashes trying to update the mechanim avatar memory (in the editor runtime c++ this is). now in my c# code, I am destroying an animator component.. after just disabling it, the editor seems to be more stable, but I will continue to test this. Either way, I have sent off several bug reports, including screenshots of the call stack showing the unity editor crashing call stack. I dont have the exact matching version but I bet its very close, and the c++ is definatly not checking the memory is valid before updating it, hence the total exit and access violation is a weird low address.
     
  41. mxl001

    mxl001

    Joined:
    May 28, 2020
    Posts:
    1
    [version: Unity 2018.4.7f1_b9a993fd1334]

    UnityPlayer.dll caused an Access Violation (0xc0000005)
    in module UnityPlayer.dll at 0023:7a82e97e.

    i have the same problem..
     
  42. MattAPD

    MattAPD

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    Jan 13, 2020
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    2 years later and this is still an issue. Come on unity!
     
  43. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    It's not. It got fixed 2 years ago.
     
  44. Yomagam

    Yomagam

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    Aug 28, 2020
    Posts:
    1
    Hi!

    I'm not sure if it manifests in other ways or devs are using older Unity versions, but I ran into this issue twice.. Someone did have a user side solution though, reinstalling citrix with the flag:
    CitrixWorkspaceApp.exe ADDLOCAL=ReceiverInside,ICA_Client,AM,SELFSERVICE,DesktopViewer,Flash,Vd3d,WebHelper,BrowserEngine

    https://steamcommunity.com/app/1332470/discussions/0/2914346777810918942/

    I'm posting this here for the poor souls who still stumble upon similar issues and devs/support persons to have it handy when someone who works from home complains.
     
  45. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Yeah it looks like that game was made with Unity 2018.2.1 and it was fixed in Unity 2018.2.17. The devs have to rebuild the game with a newer version of the engine to resolve it.
     
  46. Logicnr3

    Logicnr3

    Joined:
    Aug 30, 2020
    Posts:
    1
    I have the same problem on Steam with Audiosurf and HumanFallFlat. But the error message is a little different.
    (only Audiosurf crashes 2 secs after start)

    I could solve the issue on HumanFallFlat with the startoption "-force-glcore" but this does not work for Audiosurf. Also other options i searched online didnt work and i never used/installed citrix before.

    (only showing errors from Audiosurf in this post)
    ==== CRASH-HANDLER ====

    Audiosurf 2 [version: Unity 2017.4.37f1 (78b69503ebc4)]

    UnityPlayer.dll caused an Access Violation (0xc0000005)
    in module UnityPlayer.dll at 0023:101d9cb6.

    Error occurred at 2020-08-30_165752.
    C:\Program Files (x86)\Steam\steamapps\common\Audiosurf 2\Audiosurf2.exe, run by Logic.
    37% memory in use.
    0 MB physical memory [0 MB free].
    0 MB paging file [0 MB free].
    0 MB user address space [3612 MB free].
    Write to location 00000000 (...0035 for HumanFallFlat) caused an access violation.

    Context:
    EDI: 0x00000004 ESI: 0x00000000 EAX: 0x0000000c
    EBX: 0x00000001 ECX: 0x04a5bef0 EDX: 0x00000000
    EIP: 0x101d9cb6 EBP: 0x0b40e650 SegCs: 0x00000023
    EFlags: 0x00010202 ESP: 0x0b40e648 SegSs: 0x0000002b

    Bytes at CS:EIP:
    66 89 50 f4 83 c6 04 8d 4a 01 66 89 48 f6 8d 4a

    Stack:
    0x0b40e648: 0d41e560 00000004 0b40e674 101d5ef6 `.A.....t.@..^..
    0x0b40e658: 00000000 00000000 00000004 04a5bef0 ................
    0x0b40e668: 0d41e560 03ffd7b0 03ffd7b0 0b40e68c `.A...........@.
    0x0b40e678: 101d832d 04a5bef0 04a5bee0 00000001 -...............
    0x0b40e688: 00002701 0b40e6c4 102ea8c7 04a5bef0 .'....@.........
    0x0b40e698: 00000004 00000000 06c3ecc0 00002778 ............x'..
    0x0b40e6a8: 04a540c0 3f800000 00000000 c2c80000 .@.....?........
    0x0b40e6b8: 0b40fb8c 04007450 03ffd7b0 0b40fb8c ..@.Pt........@.
    0x0b40e6c8: 106edf0e 04a540c0 06c3ecc0 00000000 ..n..@..........

    ==== OUTPUT-LOG ====

    Initialize engine version: 2017.4.37f1 (78b69503ebc4)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 850M (ID=0x1391)
    Vendor: NVIDIA
    VRAM: 3072 MB
    Driver: 27.21.14.5206
    Default GameObject BitMask: UI already registered
    (Filename: Line: 122)

    Begin MonoManager ReloadAssembly
    - Completed reload, in 0.153 seconds
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    UnloadTime: 1.701803 ms
    Windows 8.1 (6.3.0) 64bit

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz
    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    LoadingProfile - Game startup. Timestamp:0.2997199
    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    need to performance test?
    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    d3d11: failed to create 2D texture id=169 width=512 height=256 mips=10 dxgifmt=77 [D3D error was 887a0005]

    (Filename: Line: 478)

    d3d11: failed to create 2D texture shader resource view id=169 [D3D error was 80070057]

    ... after a while it generates these:

    d3d11: failed to create buffer (target 0x1 mode 0 size 1584) [0x887A0005]
    d3d11: failed to create buffer (target 0x2 mode 0 size 132) [0x887A0005]
    d3d11: failed to create buffer (target 0x1 mode 0 size 2160) [0x887A0005]
    d3d11: failed to create buffer (target 0x2 mode 0 size 180) [0x887A0005]
    ...
    D3D shader create error for vertex shader [0x887a0005]
    d3d11: failed to create buffer (target 0x2 mode 2 size 65536) [0x887A0005]
    d3d11: attempt to lock null buffer
    Crash!!!

    ========== OUTPUTING STACK TRACE ==================

    SAME AS philc_uk
     
unityunity