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Unity 2017 particle system doesn't have "Emit from shell" checkbox?

Discussion in 'Editor & General Support' started by kr4ft3r, Jul 17, 2017.

  1. kr4ft3r

    kr4ft3r

    Joined:
    Feb 18, 2014
    Posts:
    10
    Hello. I imported an old project (Unity 5.6) into Unity 2017 and noticed a cone shaped particle emitter (which existed in scene before updating to 2017) went foobar - some pro options for emitter were checked on (even though it is a personal edition of Unity) and choosing a shape from emitter shape dropdown never gave appropriate shape - for example a sphere would emit as a circle, cone would emit as a plane, etc.

    But that was easy to fix by creating a new particle emitter, however there is a bigger problem now - there is no longer the option for cone shaped emmiter to "Emit from shell", the checkbox is missing. Any ideas, is this a bug or was this feature removed from Unity?
     
  2. FairyMental

    FairyMental

    Joined:
    Apr 26, 2016
    Posts:
    5
    I would like to know that as well... As I really need that tickbox right now!
     
  3. deets

    deets

    Joined:
    Feb 10, 2015
    Posts:
    11
    You have a new value called "Radius Thickness" under "Shape" where the tickbox "Emit from shell" used to be. If you set the value "Radius Thickness" to 0 it's the same as emitting from shell.

    "Radius Thickness" is a value from 0 - 1 with 0 being the shell and 1 being the middle point of your particle system. here you can set a value to how far the particles can spawn.

    Hope my explanation is clear.
     
  4. kr4ft3r

    kr4ft3r

    Joined:
    Feb 18, 2014
    Posts:
    10
    In the meantime I realized what the option does, but thanks for correct and detailed reply deets.
     
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  5. deets

    deets

    Joined:
    Feb 10, 2015
    Posts:
    11
    You're welcome :p
     
  6. Rasgefaanu

    Rasgefaanu

    Joined:
    Apr 29, 2018
    Posts:
    2
    thank you very much deets!
     
    deets likes this.