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Unity 2017 Beta

Discussion in 'General Discussion' started by Don-Gray, Apr 5, 2017.

  1. Don-Gray

    Don-Gray

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    When does the 2017 beta start?
    That is when I will start my subscription.
     
  2. Ryiah

    Ryiah

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  3. KyleHatch85

    KyleHatch85

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    thats the estimated release date, the beta (according to voices on twitter) is very soon. I'd expect in the next couple of weeks.
     
  4. Schubkraft

    Schubkraft

    Unity Technologies

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    Soon!
     
    carking1996 and wccrawford like this.
  5. Don-Gray

    Don-Gray

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    Not soon enough!
    Just Kidding, thanks!
    :)
     
  6. Flurgle

    Flurgle

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    You can download versions of it around the forum (like the standard particle shader beta sub forum).
     
  7. Don-Gray

    Don-Gray

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    probably better wait until it comes in a packaged form
    :)
     
  8. Andy-Touch

    Andy-Touch

    A Moon Shaped Bool Unity Technologies

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    2017.1 is still in Alpha, but when there is a Beta Build available (Probably soon) then it will be available to download and try out. :)
     
  9. Reanimate_L

    Reanimate_L

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    just curious is scriptable render loop included already?
     
    OCASM likes this.
  10. elbows

    elbows

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  11. buFFalo94

    buFFalo94

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  12. Ryiah

    Ryiah

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    Yeah. Stable. Sure. :p

    Jokes aside there were multiple dates being tossed around in multiple places. I choose the one from the roadmap.
     
  13. Rodolfo-Rubens

    Rodolfo-Rubens

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    "Final" release then :rolleyes:
     
  14. Rodolfo-Rubens

    Rodolfo-Rubens

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    Beta 1 availableee!
     
  15. yoonitee

    yoonitee

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    I just downloaded it! I tried to load a mpg into the video player and then it crashed when i tried to preview it. But it is a beta I guess.

    What new features should I look out for in Unity 2017? Can you make movies with it?
     
  16. zombiegorilla

    zombiegorilla

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  17. Rodolfo-Rubens

    Rodolfo-Rubens

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  18. yoonitee

    yoonitee

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    edit:Am I imagining things or is the "personal edition" text on the splashscreenbeen removed from Unity 5.6 and Unity 2017?

    it looks much better.
     
    Last edited: Apr 16, 2017
  19. Flurgle

    Flurgle

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  20. yoonitee

    yoonitee

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    Sorry I meant to say "personal edition" text on the splash screen. Yep. It's definitely gone in Unity 5.5+. Some people weren't especially keen on the splash screen you see. But now there's no reason not to upgrade to Unity 5.6. Which is great news for indies who can't quite afford Unity Plus yet. Now, they'll stick with Unity and make amazing games and then upgrade to Pro when they make some money. And everyone's a winner. :)
     
    Last edited: Apr 16, 2017
  21. Flurgle

    Flurgle

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  22. yoonitee

    yoonitee

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    Should I convert my project to Unity 2017 beta or is that a bad idea? Will it be comparable with the release version?
     
    Last edited: Apr 16, 2017
  23. Flurgle

    Flurgle

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    Honestly, you need to write out your requirements, and see which one is most suitable. I don't think anyone can answer that for you, but most will probably say to stay.
     
  24. Murgilod

    Murgilod

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    Never assume that a beta is going to be a good idea for development, even if you think it has specific features you think you need. Beta software is constantly in flux (especially Unity betas) and you're more likely to lose more time in development to bugs than in a stable release.

    Short answer: Stick with what you're using now.
     
    Martin_H, Kiwasi, Ryiah and 1 other person like this.
  25. yoonitee

    yoonitee

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    OK. I'll just update to Unity 5.6 for now.

    I hope they include dot net 4.6 in Unity 2017. Because the Parallel.For is great for speeding up calculations. It could make my game 4x faster.
     
  26. elbows

    elbows

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  27. Tugrul_512bit

    Tugrul_512bit

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    What about DX12? Does it give easy opportunity to multi thread rendering? Implicitly or explicitly?

    For example, doesn't let me use Parallel.For to assign transforms since transform is UI and must be reached from main thread only. Does this new version allow multiple threads for transforms?
     
  28. yoonitee

    yoonitee

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    Well, I hope it comes out of "experimental" is what I mean. Also, I downloaded Unity 2017 beta for the Mac and its telling me in MonoDevelop "4.6 not found" only "4.5.1" is available. But it works with "4.5.1" but Unity keeps automatically setting it back it "4.6".

    I would say dot Net 4+ is absolutely vital as this contains the task.parallel library which would help keep Unity games competitive. So I'm happy if its in there.


    Also, I can't get Unity 2017 to open any Unity 5.6 projects without crashing. :/ So I'll just have to wait till June i guess. :(
     
    Last edited: Apr 17, 2017
  29. elbows

    elbows

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    Well as per that document it will remain as experimental/preview in 2017.1. And then in some future version it wont be classed as experimental anymore, I'm sure thats the plan.

    Probably something specific in your projects which is triggering a bug, I've been able to open existing 5.6 ones in 2017.1 on both mac and windows.
     
  30. ZJP

    ZJP

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    a) After backup, remove the Library folder
    b) Open the Project again....and again. Sometime, this works the second or the third time or more :p
     
    yoonitee likes this.
  31. yoonitee

    yoonitee

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    i will try... no still crashes when importing scripts.
     
    Last edited: Apr 17, 2017
  32. yoonitee

    yoonitee

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    Is TextMesh Pro in Unity 2017? If so, how do you enable it?
     
  33. Schubkraft

    Schubkraft

    Unity Technologies

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    It is not.
     
  34. buFFalo94

    buFFalo94

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    Task parallel library is really interesting. I was wondering if it's takes advantage of all processor core even on mobile platforms ? I was using tpl in earlier version of unity only on Windows using a DLL from Microsoft and I saw some processing improvement and for some huge task 90~95℅ of my CPU was used
     
  35. buFFalo94

    buFFalo94

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    at unite 16 they show us a new multi threaded transform component when this feature will be available?
     
  36. elbows

    elbows

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  37. buFFalo94

    buFFalo94

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  38. Kombiice

    Kombiice

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    What do you guys think? I just changed my mind a little bit.. actually, these subscriptions aren't too bad. One time buys are pretty senseless with the new Unity-Version system, anyway.
     
  39. chingwa

    chingwa

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    I don't like subscriptions. Not going to have a choice much longer though.
     
  40. CrystalConflux

    CrystalConflux

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    Unity still does one-off purchases? Where?
     
  41. chingwa

    chingwa

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  42. Ryiah

    Ryiah

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    Technically if you subscribe for 24 consecutive months you can keep the version you have as well as the next 3 patches.

    https://unity3d.com/unity/faq

    Only applies for Unity Pro though.