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Unity 2017.3 crash when building lighting

Discussion in 'Linux' started by GordonM, Dec 7, 2017.

  1. GordonM

    GordonM

    Joined:
    Nov 13, 2015
    Posts:
    33
    This is what I get in console when I enable the bake, tried clearing my lighting cache.
    [1] 24324 cpu limit exceeded (core dumped) ./Unity


    Any ideas?
    I'm trying a delete of /Temp, /Library and the 'baked lightmaps' in /SceneNameFolder/lightmap stuff here.

    Just waiting for it to complete.

    Further note:
    • The debugger isn't working - even though libpng-devel is installed. (equivalent to libpng-dev on ubuntu)
    • Running: Fedora 27
    • Linux Kernel 4.13.16-302.fc27.x86_64
    • MonoBleedingEdge is in use.
     
    Last edited: Dec 7, 2017
  2. PJayB

    PJayB

    Unity Technologies

    Joined:
    Apr 24, 2017
    Posts:
    105
    SIGXCPU is unexpected. Are you running on a VM? Is 'ulimit -t' set to unlimited?
     
  3. GordonM

    GordonM

    Joined:
    Nov 13, 2015
    Posts:
    33
    Not running in a VM

    running on i5 lenovo b70-80 laptop on top of Fedora 27
     
  4. PJayB

    PJayB

    Unity Technologies

    Joined:
    Apr 24, 2017
    Posts:
    105
    Did you check `ulimit -t`?
     
  5. dirkson

    dirkson

    Joined:
    Mar 4, 2017
    Posts:
    19