Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Unity 2017.3 Cloth feedback

Discussion in 'General Graphics' started by castor76, Dec 20, 2017.

  1. castor76

    castor76

    Joined:
    Dec 5, 2011
    Posts:
    2,511
    Ok, so cloth usability supposed have improved for Unity 2017.3...

    But honestly, I think this has gone backwards, because of the inability to resize the actual sphere gizmo per vertex. Because they can be "large" and overlap each other for a dense cloth, I can't seem to figure out which vertex is indicated by which sphere etc.. which makes the system worse than before.

    Is there way to resize the sphere gizmos for each vertices, or am I right on this?

    Anyone?
     
    gladddos likes this.
  2. Oxeren

    Oxeren

    Joined:
    Aug 14, 2013
    Posts:
    120
    Bump. Same problem. Cloth system is great, but kinda unusable on dense meshes - it is impossible to figure out where which vertex is.

    The only hacky workaround I've came up with is to greatly increase the size of the model in the 3d editor, import it in Unity, add Cloth component, edit constraints (now the gizmo size should be workable relative to the new model size), then change the model's size in the 3d editor back to normal and reimport the model (overwriting the old one).
     

    Attached Files:

    Last edited: Feb 1, 2018
  3. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,850
    Did you try the gizmo size slider? Its in gizmos drop down at the top.
     
  4. sunyifeng

    sunyifeng

    Joined:
    Nov 4, 2014
    Posts:
    28
    Same problem. The gizmo size slider seems doesn't affect the sphere gizmo. Is this gizmo size slider?
     

    Attached Files:

  5. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,850
    Yeah. Ok it looks like a UX issue. I will raise it with the team so we can improve this. Thanks
     
  6. gladddos

    gladddos

    Joined:
    Feb 6, 2014
    Posts:
    167
    Hey, I'm having the same issue, the new cloth component looks good, but it's impossible to use it on small objets.

    Thanks in advance for your time and good work,

    Jonathan
     
    karl_jones likes this.
  7. Dorian-Dowse

    Dorian-Dowse

    Joined:
    Jun 2, 2016
    Posts:
    95
    Still not fixed in 2018.2
     
  8. castor76

    castor76

    Joined:
    Dec 5, 2011
    Posts:
    2,511
  9. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    7,850
    I have raised the gizmo size issue with the Physics team. They will look into it.
     
  10. castor76

    castor76

    Joined:
    Dec 5, 2011
    Posts:
    2,511
    Seriously.. Not cool.
     

    Attached Files:

  11. HalfDarkShadow

    HalfDarkShadow

    Joined:
    Jan 14, 2018
    Posts:
    1
    Just bumping this since this is unfortunately still an issue with no solution I have been able to find after researching around the past day about this.
    The only thing at this time I can do is just resize / scale up all my objects in the scene by roughly 10 times, make the adjustments I need, then resize it back down. Sadly even then this seems to be a hit-or-miss because sometimes the sphere's will just scale up in size regardless of the fact.
    I'm a bit at a loss on what to do since at the moment this sadly renders the cloth component unusable.
     
  12. castor76

    castor76

    Joined:
    Dec 5, 2011
    Posts:
    2,511
    Yeap.. it just beats me on how long it will take for this to be addressed. And then if you take a look at the games made using Unity... there are not that many uses Unity cloth.. maybe for a good reason..? Usually... when this kind of thing happens in Unity.. asset store comes to the rescue but sadly not this case.. only other option is obi cloth but it also has a lot of problems... also it is sad that so many of the builten features are out done by the asset store...
     
  13. methusalah999

    methusalah999

    Joined:
    May 22, 2017
    Posts:
    627
    I need that fixed to. It's unusable as-is with dense meshes. A slider inside the tool or in the gyzmo editor would do the trick without much effort.
     
  14. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,240
    The best way to get this prioritised is to report bugs (even if they get closed as duplicates) and vote on the issue tracker on an open bug (if someone reported a bug already), If such a bug report already exists, post the issue tracker link here, and ask everyone who cares about it to vote on it.

    This way, the relevant devs will see what is important on their bug list.

    Sorry it's not been fixed yet.
     
    methusalah999 likes this.
  15. methusalah999

    methusalah999

    Joined:
    May 22, 2017
    Posts:
    627
    done, thanks !
     
    richardkettlewell likes this.
  16. gladddos

    gladddos

    Joined:
    Feb 6, 2014
    Posts:
    167
    Just sent a bug report. It's crazy that after almost two years it's still not fixed.
     
  17. methusalah999

    methusalah999

    Joined:
    May 22, 2017
    Posts:
    627
    In the meanwhile, it's possible to scale up the object, manipulate the cloth then scale it back down. Not ideal but it does the trick.
     
  18. gladddos

    gladddos

    Joined:
    Feb 6, 2014
    Posts:
    167