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Unity 2017.3.0f3 - no AA on Safari (WebGL)

Discussion in 'Editor & General Support' started by qCring, Jan 8, 2018.

  1. qCring

    qCring

    Joined:
    Jan 9, 2017
    Posts:
    7
    Hi all, I can't get anti-aliasing to work on Safari (target platform WebGL) with the latest Unity release. AA works fine on Firefox and Chrome (they both use a WebGL 2.0 context). Just Safari (which uses WebGL 1.0) seems to have an issue with AA. Maybe it's worth mentioning: I'm using forward rendering.

    I've already posted a ticket for this some time ago: https://issuetracker.unity3d.com/issues/os-x-no-anti-aliasing-in-webgl-builds which was closed and states that the issue is fixed with Unity 2017.3. But I'm still able to reproduce the mentioned behavior.

    Can anyone confirm this?
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    Have you read this about WebGL 1.0 AA in the manual?

    https://docs.unity3d.com/Manual/webgl-graphics.html

     
    qCring likes this.
  3. qCring

    qCring

    Joined:
    Jan 9, 2017
    Posts:
    7
    Awesome, thanks! Disabling "Allow HDR" did the trick.