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Unity 2017.2 You scoff at us

Discussion in 'Editor & General Support' started by SeriouSerg, Oct 19, 2017.

  1. SeriouSerg

    SeriouSerg

    Joined:
    Jan 27, 2013
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    I want to ask you guys developers, you there in your mind? Why after every update to the new version there are new critical bugs?
    I Upgraded today to version 2017.2 and build for ios has completely stopped working.
    UnityLinker failure... bhla bhla bhla....
    Yesterday everything worked on version 2017.1
    WTF?

    Go on... What the fck with cache server? It hangs up and freezes Unity completely when switching platform.

    Soon you will be hated by developers for numerous bugs, I regret that once your engine was chose and made 3 projects on it, now I have to suffer with your engine.
     
  2. LaneFox

    LaneFox

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    7,521
    Are you just ranting/venting or trying to report a bug?
     
  3. SeriouSerg

    SeriouSerg

    Joined:
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    Firstly, there was already a bug report on the first problem.
    And secondly - I'm tired of doing a bug report. I did this all the time, 3 long years, but nothing changes, why should I waste time on bug reports if nothing happens?
    Where is quality control? Why should I do their work?

    Tell me please, they could not check the CacheServer? Or they could not verify the build system for iOS? Why do I check it?
     
  4. LaneFox

    LaneFox

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    Sounds like you're ready for Unreal.
     
  5. SeriouSerg

    SeriouSerg

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    The irony is good, but I switched to Unreal already at the beginning of the year. I have 2 projects on it in development and there it's a pleasure to work, the number of bugs with each new release decreases, and not like here.

    Nothing breaks in new releases, everything works stably under any platform.
     
  6. LaneFox

    LaneFox

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    Glad to hear it's working out. Best wishes in your development.
     
  7. SeriouSerg

    SeriouSerg

    Joined:
    Jan 27, 2013
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    The solution of the first issue found. If someone faced with any failures of ios or android build process, you need to delete Library folder of the project completely. Then restart, wait a couple of eternities and go on.
    What happened with CacheServer I still dont know. Investigating...