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Unity 2017.2, Cardboard and Zeiss VR One Plus

Discussion in 'AR/VR (XR) Discussion' started by elpuerco63, Jan 27, 2018.

  1. elpuerco63

    elpuerco63

    Joined:
    Jun 26, 2014
    Posts:
    271
    I have deployed a demo app to my iPhone 7 Plus and then used the setting button to scan the QR Code of my Zeiss VR One Plus for which I get a successful pairing message.

    The screen looks like it is not using very much screen real estate but kind of looks OK, until I view in the VR headset.

    If I use both eyes I am seeing double vision, but if I close one eye I see the proper VR 360 experience.

    I enabled VR under Unity XR settings and selected Cardboard, there are no other settings and no other settings when using the app on the device.

    If I use other VR apps the experience is working as expected.

    Any ideas?

    See link to screen grab from iPhone.

    https://ibb.co/eHkUEG

    But just running on Samsung Galaxy S6 I get the correct result!

    https://ibb.co/kTjJZR

    This used to be the case on iOS so does anyone know does Cardboard no longer work on iOS?
     
    Last edited: Feb 1, 2018
  2. elpuerco63

    elpuerco63

    Joined:
    Jun 26, 2014
    Posts:
    271
  3. elpuerco63

    elpuerco63

    Joined:
    Jun 26, 2014
    Posts:
    271
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