I have deployed a demo app to my iPhone 7 Plus and then used the setting button to scan the QR Code of my Zeiss VR One Plus for which I get a successful pairing message. The screen looks like it is not using very much screen real estate but kind of looks OK, until I view in the VR headset. If I use both eyes I am seeing double vision, but if I close one eye I see the proper VR 360 experience. I enabled VR under Unity XR settings and selected Cardboard, there are no other settings and no other settings when using the app on the device. If I use other VR apps the experience is working as expected. Any ideas? See link to screen grab from iPhone. https://ibb.co/eHkUEG But just running on Samsung Galaxy S6 I get the correct result! https://ibb.co/kTjJZR This used to be the case on iOS so does anyone know does Cardboard no longer work on iOS?