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Unity 2017.2.0f3 Performance issue on canvas updates

Discussion in 'Editor & General Support' started by BmDeveloperz, Oct 22, 2017.

  1. BmDeveloperz

    BmDeveloperz

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    Jul 1, 2013
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    I recently switched from 2017.1.0p5 to 2017.2.0f3. While on old version i got 90 FPS on editor, now i got max 30 FPS when i disable all rendered objects except the UI elements.

    I have multiple canvas and UI elements on my screen and when i check the profiler, the biggest performance leak comes from "post lateupdate player update canvases". I couldn't find how to fix or improve it. It might cause by new feature which i don't know how to disable or fix it.

    I would be grateful if someone knows the solution to it.

    many thanks
     
  2. Peter77

    Peter77

    QA Jesus

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  3. BmDeveloperz

    BmDeveloperz

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    Ah ok then, thank you for the info.
     
  4. JamesArndt

    JamesArndt

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    Is this fixed now in any of the newer patches or in 2017.3? I really need to make sure using Unity's UI isn't going to be a large performance overhead problem.
     
  5. Peter77

    Peter77

    QA Jesus

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    JamesArndt likes this.
  6. JamesArndt

    JamesArndt

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    Ah ha thank you good sir. So the fix might come through in one of the later versions of 2017.3, which if Im correct would still be a beta release? I'm wondering if I can safely roll back my 2017.2 project to 2017.1 and use that version instead for a while. I suppose I can duplicate the project and test though I really dislike the idea of having two Unity installs so close in version to each other.