I am having an issue with the Unity Editor on a very large VR Project, which is crashing after exiting play mode (not 100% of the time, but probably ~80% of the time and it seems to be related to how long I play for). I had the issue in Unity 2017.1.1p3 and 2017.1.1p4 but was hoping it would be solved with 2017.2. The Editor log has nothing in it after the crash, and the crash is "Unity Editor is not responding" until I click close. Here's the Windows Event Log: Code (CSharp): Faulting application name: Unity.exe, version: 2017.2.0.56737, time stamp: 0x59dbd08e Faulting module name: ntdll.dll, version: 10.0.15063.608, time stamp: 0x8274fd8b Exception code: 0xc0000374 Fault offset: 0x00000000000f775f Faulting process id: 0x15f8 Faulting application start time: 0x01d344756f38d826 Faulting application path: C:\Program Files\Unity2017.2.0f3\Editor\Unity.exe Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll Report Id: 5bbb279d-7172-4137-976d-e4bf7611df3d Faulting package full name: But I'm not sure how useful it will be. I've checked https://issuetracker.unity3d.com/is...ndestroy-when-exiting-play-mode-crashes-unity and looked through all my OnDestroy code but anything that does an Instantiate has an #if !UNITY_EDITOR block around it. The project folder is 20gb, so I don't think I can easily submit a bug report. Is there anything else I can do to help debug the issue?