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Unity 2017.1p3 fps drop after single screen touch

Discussion in 'Android' started by cometa93, Sep 23, 2017.

  1. cometa93

    cometa93

    Joined:
    Mar 5, 2014
    Posts:
    41
    Hi unity devs got question. I've started to optimize my game for android devices. I've found some serious problem. After inserting some 3d models on the scene I've achieved 60 stable fps count on Huawei p9 lite.

    What is weird, after one single touch the fps will drop instantly to ~39/42 fps. The profiler is showing Device.Present thing. I've 3 successfully released titles and working in unity since 4.3 version, and already know how to deal with that ( vsync, graphics quality, shaders, textures etc.) But still it is happening always after one single touch! Do not have canvas on that scene.

    It's some kind of raycast testing ? or something ? or event system ? Because it doesn't happen when i'm not touching the screen.

    Screen from profiler after touch: ( Note. Screen is done before final optimalizations currently it's under 60 fps_
     
  2. dfurmanGS

    dfurmanGS

    Joined:
    Jun 29, 2017
    Posts:
    11
    nobody ?