Hello everybody, I'm working on a 2D project on Unity 2017.1 and I have stumbled upon some problems when building my project for Windows (x86_64 & x86) : several sprites (like, almost every sprites) are corrupted when launching the game via the executable, while they appear as perfectly normal during editor play. On build, they appear either as grey images with small colour artefacts (as in printing test page) either as graphic noise. Animated sprites are fine but blinks. Here is the error : I've already done some research about this problem and no solution worked : My build folder weights 5.44 Gb and my Resources one 3.44 Mb Each sprite is set to Texture Type -> Sprite (2D and UI) Mip maps are disabled I'm working with 2 plugins : Universal Fighting Engine and ProCamera2D; and my GPU is Geforce GTX 1060 with DirectX 12. Thanks, Jason C.