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Unity 2013.1f1 Windows standalone x64 wont run on other machines

Discussion in 'Editor & General Support' started by garrilla, Jan 16, 2019.

  1. garrilla

    garrilla

    Joined:
    Jan 12, 2016
    Posts:
    28
    We're trying to build a standalone to share with an tester external to our team.

    Each team member can successfully build and run a standalone for Win x64 on their own machine.

    None of them will run on another machine. Nothing happens, there's no pause or anything. We've turned off all virus/firewall protections to test too so it is not that

    Internally we're sharing the standalone and resources etc via GIT with no ignore - so everything that is created by the build process is shared.

    it has a couple of basic assets and the Steam VR Unity Plugin 2.15

    Any thoughts
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    The first thing I'd do is send a .zip of all files for the build from one computer to another, unzip, and try running it. That is to eliminate your use of version control for sharing builds as the issue. Also I'd check what the standalone player log says is going wrong.

    https://docs.unity3d.com/Manual/LogFiles.html
     
  3. garrilla

    garrilla

    Joined:
    Jan 12, 2016
    Posts:
    28
    Thank you Joe.

    a zipped version worked.

    So, now to find what is missing!
     
    Joe-Censored likes this.
  4. Joe-Censored

    Joe-Censored

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    I'm glad that suggestion helped.
     
  5. MNNoxMortem

    MNNoxMortem

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    Sep 11, 2016
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    @garilla Likely a *.dll. Search for those first.