@jtadeo Nice post and very on point. I agree with everything you're saying here, and speaking for myself I can say that I have published several Unity games and learned an absolute TON in the process. After spending a very brief time with Torque (and spending money on Torque that I will never get back, for a product that I'll never use), with Unity I can say that I have gotten every penny out of my Indie license and then some. I love that my nephew, who has watched my game making over my shoulder, can now have Unity on his home computer, and learn it himself. I love what a free Unity will do for embedded web players. As I mentioned before, my only gripe with this whole process was that David promised a "big discount" as an incentive to paid-Indie users to upgrade to Pro. Nicholas clarified this to be $400 off a Pro upgrade. That's a great deal, and moves like this are some of the reasons I think the Unity guys are so great. It shows they actually care for the user base. Instead, the actual offer was half that (a 15% off coupon, in fact), that expires 5 days after Christmas. Wow. Please tell me how I shouldn't be a little bit disappointed. It's a classic case of "over promise, under deliver." The assumption that Indie users want something for free isn't even the argument here. They made an awesome promise that they did not deliver on, and yeah - that's frustrating.