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Unity 2.6 is out (and free!)

Discussion in 'Announcements' started by Samantha, Oct 28, 2009.

  1. zumwalt

    zumwalt

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    No no no, people don't see the true light, they went to the last convention, got drunker than crap, and announced the "free" version while they were toast. However, now that they are sober, they don't remember a thing. Price back to normal*10, sorry about that folks, Unity Indy still exists and it costs $2,000 and Pro now costs $15,000, it was a mistake, they need you to pay up or get out.
     
  2. SamK

    SamK

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    Well I wanna go pro but not enough time for the upgrade special nor much of a discount so I opted for the refund. (which I still have not heard a word about.) :(

    Email stated a few day to process but it has ben over a week.
     
  3. tatoforever

    tatoforever

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    Guys, Unity is not the only the one ho are making this move. Most of the engines out there are doing a masive price cut, opening more doors for hobbyst and indies...
     
  4. zumwalt

    zumwalt

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    http://www.udk.com/licensing.html
    Well I am slightly disturbed at their commercial license, but I'll bite. First you make a game and test it, if you want to sell it, you pay Epic $100, then if you make over $10,000 you have to pay them $1250 up front, then 25% for every sale their after, you know, Unity Pro at $1500, is cheaper!~
     
  5. Dreamora

    Dreamora

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    you don't pay them upfront aside of the $99
    the rest is "income over $5000" and is done on a quaterly base after you made the income.

    is it more expensive than Unity: yeah no question.
    Is it less expensive than Unreal Tech before or other big name techs like Vision or Gamebryo: until you made half a million+++ definitely :) But unlike the full license and all licenses for mentioned engines, it also does not come with sources, so you are more or less restricted to whats possible out of the box (which to me looks kind of shooter focused but I've not given the UDK scripting and possibility of modify networking an indepth go)
     
  6. tatoforever

    tatoforever

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    I have made in the past few mods for UT.
    Being working with UDK in a deep two days non-stop. I can say, its pretty FPS strictly oriented and still a mod tool, nothing more.
    To implement your own stuff, for example a third person camera system, you have to heavy modify the supplied script (don't remember the script name right now), you cannot even write your own! only modify existing ones. You have to follow the suplied script philosophy. You feel like being driven by the engine and losing control all the time.
    Its pretty the same thing as Torque3D, but even worse, very very strict and specific and not general purpose as: Unity, VisionE, Gamebryo or Vicious Engine 2( already tried this one and is pretty pretty nice ).
    If you would like to become a level designer and look for an industry job, or wana make a quick UT FPS clone, go ahead, otherwise stay away it pretty hard to make something else...
    Not to mention that getting your assets into the Editor, is painfull and requires lots of steps.
    Sure, the Editor's tools are better than Unity ones but in my case, i cannot trade low level control, easyness and asset integration for a bunch of fews nice tools and features...
    Dont get fooled by Unreal eyecandy capabilities, you can get similar results with Unity 2.6.
    Did you know that UE3 do not support more than one light casting shadows on the same object? The engine, will switch shadows automatically to the nearest light. A directional light will allways switch off any light's shadows!
    Perhanps, this is not the case with CryEngine...
    So yes, if you are an UT modder, UDK is what you are waiting for, otherwise stay away from UDK.
     
  7. bambamyi

    bambamyi

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    Yeah whatever... lol last word to Unity...'s recent move...



    FAIL!


    LOL good luck and its off my Mac.
     
  8. angel38

    angel38

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    Yes, you are right.. or not???

    Tell me, how many games are made in Unity and how many in UE3???

    If you are a good programmer or designer, can get a good job for work in UE3 in a big company or you can get a inversor for you project.

    UE3 is a good advocacy.

    Unity is a good Engine, but is a long path to convert in a UE3.
     
  9. Wadoman

    Wadoman

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    @bambamyi OK Good luck to you......I hate seeing anyone go, but frankly there is no room for your type of grossly negative contributions to this community. The majority of all your postings so far have been rude and not constructive. That is except for your very first post.

    "It's been 2 days since I got Unity and I have been busy playing with it and loving it."

    So this "1" trivial and generous move from UT makes you change your mind about a tool you "love"? wow sorry to hear that.
     
  10. zumwalt

    zumwalt

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    Hey, I didn't write their license, I quoted it, and linked you directly TO their license page. If you are trying to say that I am wrong about their license, read their page, Unity IS cheaper. It is in black in white, how on earth can you argue that?

    Well, good luck looking for an answer to THAT question, I don't work for Unity and I don't know their stats, I have personally written through contract and been on projects that have prototyped using Unity in excess of 40 games and ~30 projects that are NOT game based that use Unity. As far as UT goes, I am clueless, I don't know how many that they make or sell on any level.

    Here is a suggestion, write Unity sales and get stats then write UT and get stats, then you have your answer. Doubt either will tell you though. Hey how many UT games are in the top 10 on the Apple Store?

    I got that stat for you..
    ZERO

    Did you know that top 10 iPhone/iTouch games are made in Unity and sold daily?

    I bet you had no clue on that one!
     
  11. coreyb

    coreyb

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    What is with all the animosity here?! Do you not want to share your little red wagon or something? Get over yourselves. Free just means that the developers with skills are still going to make money regardless of the cost and those new to the engine have a chance to learn it and contribute to the community. I see only a win-win here. And if you are whining about spending $200 three months ago for indie, then you probably will benefit from FREE going forward... You got your three months jump start and that is more than likely worth the $200 you spent.

    /coreyb's 2 cents
     
  12. Wadoman

    Wadoman

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    @coreyb I feel people complaining about Unity going free are thinking very selfishly. They are upset unity didn't make it free before they spent their money on it. They dont think how this will help the community, UT, new devs and help unity grow. I would be willing to bet that they wouldn't be complaining if they got it for free.
     
  13. tatoforever

    tatoforever

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    UDK is not UE3, is a binary version of UE3. With no API control. So, games made with UDK? zero....
    Games made with Unity, thousands and thousands and thousands, there's a bunch of big studios making professional/commercial games with Unity.

    Other than that, stop comparing Unity with UE3, is not the same kind of engine, philosophy or tools...
    UE was made out of a game ( back in the 90s Unreal ).
    Pretty the same as Torque ( out of Tribbes ).
    Unity is a general purpose engine...
     
  14. Amon

    Amon

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    What's a douchebag?
     
  15. foq1978

    foq1978

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    There is no point arguing against their move, really. It's a done deal. Both sides are exaggerating and turning this post into a war, and that should stop.

    However, I think it wouldn't be too much to ask for realtime shadows, reflections, post processing and render to texture for Unity Indie. Or at least make them cost less than U$ 1000, when keeping the Unity Watermark.
     
  16. RHD

    RHD

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    Luge I think you have explained most of my disquiet but there is another thing. Aside from the fact that the upgrade offer is very time limited and not that big a discount so sadly I'm unlikely to be able to take advantage of it, it's the future of support that concerns me.

    Unity are not going to be able to provide support for Indie now it's free and they are going to have a LOT more people using it. Having paid for it and struggling with the scripting side (everything else is great) I'm feeling left adrift now.

    From Unitys perspective however I think they are doing the right thing because it will get Unity out there and we won't be having this thing where people can't be arsed to look at your work because they don't want to /their IT departments won't let them install a plug-in they don't know.

    But yes, it's support that worries me.
     
  17. booger

    booger

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    Maybe Unity is going the Linux route where the basic install is freely available, but the 'Enterprise Edition' and support is not.

    What happened was that topics became segregated into basic and advanced. Advanced topics require a paid subscription but also access to an engineer or tech support specialist. Whereas basic support are found in free forums as well as knowledgebase articles. Plus, don't discount the myriad of generous folks out there who love to create tutorials.
     
  18. RHD

    RHD

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    Well you can't rely on the kindness of strangers for everything.

    It's feasible I'm just being priced out of tech support by this move. I don't think that's Unities intent, but that's probably what will inevitably happen.

    Next thing you know they'll be bought out by AutoDesk and then we'll all be in the soup.
     
  19. ryanzec

    ryanzec

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    If your worried about support as in getting questions answered, I don't see how making Unity free effects that (besides more people asking questions). As far as I know both Unity Indie/Unity and Unity Pro get the same level of support which is mainly these forums which UT it fairly active in answering questions on. How is the support you were getting when Unity Indie was not free different now that it is?
     
  20. RHD

    RHD

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    raynzec, two weeks after the announcement it isn't, yet.

    And relying on people on the forums to solve issues isn't that great as quite often they have other things to do. I've not managed to solve many problems that way although I've had some great help for some things and many interesting conversations.

    However you can also contact Unity for support if you are really stuck and they will try and help. This is not going to be feasible with loads of free users coming in. It's just not.
     
  21. David-Helgason

    David-Helgason

    Unity Technologies

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    We understand your worries about support going forwards. In principle we never did provide guaranteed support for anything but installation issues and the like, and the forums were always the primary place to get support. But, well, in practice we've always manically supported our community and tried to be as helpful as we could. So with last year's surge in developers (which has been very rapid, and only accelerates some now), we've been recruiting new support and QA people before we made Unity free.

    But mind you, we used to have just one (1) person doing QA and support for the longest time – to a ratio of around 1 : 4000 users (plus the pirates). Now we have over 10, and we have over 30K users.

    Of course the sudden growth meant that we've fallen a bit behind (new users require more support, new support people are slower), but we're not too worried about the future. And better support tools like answers.unity3d.com, a better internal process, and having full-time staff committed to checking the forums are all part of us keeping up.

    Hope you'll bear with us while we learn to scale, and we'll try to be there for you as best we can.

    d.
     
  22. RHD

    RHD

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    That's really great to hear!

    I hadn't seen the Answers site I shall take a look, thanks.

    The people I've had contact with at Unity have all been excellent and the friendly culture is one of the things that made me buy it in the first place.

    Just don't sell out to AutoDesk OK?
     
  23. tatoforever

    tatoforever

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    Am not too worry about the future of Unity, specially now, were Unity its so great and pretty wide spread across profetional studios and lots of users around the world. Even if Unity is sold or acquired by someone else, or even if Unity do not exist tomorrow, this is not the end of my business. I will look for an other engine and continue to makes what i do, create games...
    Using unity, is a pretty good advantage, you can port your code to other engines with ease... Something that you cannot do with UDK, because of UnrealScript nature, being too Unreal specific and "different", from a traditional or general programming language.
    Cheers...
     
  24. Dragon Rider

    Dragon Rider

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    I should have been checking back here more often. You just made my day!

    :D :D :D

    *proceeds to dance in the streets and make very loud joyful noises*
     
  25. MadMax

    MadMax

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  26. ibyte

    ibyte

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  27. RHD

    RHD

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    Very interesting!

    I knew nothing about Game engines, I was in one of the last decent book shops in London looking at books on 3D modelling for Games (both of them) when I came across a book on Garagegames. I didn't even know it was possible to buy a Game engine if you didn't have half a million pounds. I think this was about February. I rushed to their site.

    Then I looked into Torque, among others, and as far as I can remember their downloaded demo didn't even work.

    Lurked through some forums on various sites about various options and came across Unity.

    My deep Mac roots had considerable influence but so did the fact that you could publish to a variety of different platforms with no extra grief and it was possible for non programmers to get at least a basic walkthrough going.

    I think Torque folk will be thinking hard now as will many others and for good reason.
     
  28. MadMax

    MadMax

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    Doubt that Torque folk want source
     
  29. RHD

    RHD

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    Precisely. Not that many really do. Doubt they are going to argue with "free" either.
     
  30. jashan

    jashan

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    To get back on topic: Hey 2.6 is out! And it's an incredibly cool new version. Just thought I'd point all the C#-fans to one of my favorite 2.6 features:

    Component.GetComponent() now has a generic version, so you can also write:

    Code (csharp):
    1. MyAttachedScript script = GetComponent<MyAttachedScript>();
    Instead of the somewhat ugly

    Code (csharp):
    1. MyAttachedScript script = (MyAttachedScript) GetComponent(typeof(MyAttachedScript));
    I think that's pretty awesome!!!

    If you have Visual Studio, you can do a refactoring to use this; but use these regular expressions at your own risk!!! I did this in my project in the 3 steps and it worked pretty smoothly (using global search and replace with regular expressions activated):

    Code (csharp):
    1. Step 1: Find what:
    2. \({:a+}\){.*}GetComponent\(typeof\(\1\)\)
    3.  
    4. Replace with:
    5. \2GetComponent<\1>()
    6.  
    7.  
    8. Step 2: Find what:
    9. { [A-Za-z0-9\.]+}GetComponent\(typeof\({:a+}\)\) as \2
    10.  
    11. Replace with:
    12. \1GetComponent<\2>()
    13.  
    14.  
    15. Step 3: Find what:
    16. GetComponent\(typeof\({:a+}\)\)
    17.  
    18. Replace with:
    19. GetComponent<\1>()
    If you're not using Asset Server or another version control system and have checked everything in before doing this - be sure to make a backup!
     
  31. zumwalt

    zumwalt

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    Once again, thanks for making it free so new people can join! Now on to a more bizzar question, about the license rules, so basically I went out today and purchased a PC laptop to replace a dead one, my MacBook Pro install is now useless since Maya 2008 binary only install no longer works and I can only have 1 full blown editor install which is on my iMac. All I really want to do is install the free version on my PC laptop for testing stuff I am building as tools for the Indy environment and it will also let me make sure that it wouldn't be restricted to pro so I could test there. Although the rules state that since I am a Pro owner, and a single individual, I can't mix licenses.

    So, how would I do this then? I want to install and use the watered down version for testing purposes on the PC laptop, and just leave my Mac Desktop and PC Desktop only with Pro. I have pretty much abandoned my MacBook for developing with Unity since all of the configurations are now physically dead with it and Unity 2.6 Pro. So since I am an an individual with Pro I am pretty much done as far as installations and can't install a watered down version for testing tools written for the watered down version to make sure they are compatible with the watered down version right?

    Not going to complain, just making sure I understand the license model.

    Free version= Unlimited machine installs, unlimited OS installs, Pro version, no free versions allowed and strictly speaking 2 installs which is OS independent according to the license model. Do I understand this right?

    Best regards
     
  32. KlaRo115

    KlaRo115

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    Okay, I didn't read the last 28 pages, so maybe someone already had this idea...

    I think it's not fair for all the ones who used unity in the last 2-3 years, I mean, I paid 250$ for the indie version 2 years ago, then again 100$ for the 2.0 upgrade. So that's 350$! :eek:
    I don't have that much money all the time! Maybe I should have waited two years before downloading unity, 'cause then it is for free! yeah!


    But seriously, I think because it's not very fair against all us indie users who paid a lot, maybe you could offer us an activation of only one pro-feature of our choice or something like that...
     
  33. Discord

    Discord

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    I can assure you that people have complained about how they have had to pay for Unity so many times that it's actually getting to the point where it is annoying. You have used Unity for 2-3 years. Surely you must have thought it was worth the money and that is why you spent the money. Now it is free and you don't have to pay to upgrade anymore. Think of the glass as half full and not half empty.
     
  34. jashan

    jashan

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    Yeah, man - I agree that that's not fair!

    You were using a game authoring environment that's worth at least a few hundred thousand dollars, probably a few million dollars, for 2-3 years and you only paid $ 350. So, for at least trying to get things just a little more into balance I recommend that you get Unity Pro. That way, you'll still be making an extremely great deal because since UT is incredibly generous they're giving even Unity Pro away for much less than what it's actually worth. And even better: You're not just getting one Pro feature that way - you get all of them. Actually, to be really fair I think you should probably get the Unity Wii license (I don't know how much exactly that costs but I think it's a lot more in the range of what Unity is actually "worth").

    I wonder how you would feel if a couple of Pro users would start complaining about the Indie / Free users getting almost "the complete deal" (hundreds and hundreds of pretty cool features) at such a ridiculous price (and Indie was "almost free" if you compared price to value; or number of features of Pro to number of features of Indie; or quality of workflow of Indie compared to quality of workflow of Pro). Think about it: Pro users paid about 6 times as much as Indie users but didn't get 6 times as much of a game engine. <sarcasm>I feel terribly ripped off</sarcasm> (oh, wait a minute: it was my decision to buy myself a little Unity, wasn't it?)

    Imagine people starting to tell UT they need to remove a lot more features from Unity Indie / Unity for the deal to be "fair". Or imagine people telling UT that something like Unity Indie or now Unity ("free!!??") should not even exist because it's not fair for the Pro users who pay so much more.

    Or, imagine people who have invested millions of dollars into developing their own, proprietary game engine, complaining about UT giving away Unity Pro at such a small price. Of course, those could also complain about UT's competitors. Well, seems like those people understand that their time is too precious to be wasted complaining about things that are simply part of the evolution of game development.
     
  35. zumwalt

    zumwalt

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    pfft all this complaining and debating about freeness and Unity responds about the Free license here in this thread and people continue to debate and argue the free killer deal and I can't get a real question answered, figures
     
  36. jashan

    jashan

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  37. zumwalt

    zumwalt

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    Wow after searching that new anwers, no answer was found, so that co-incided with this annoncement search, no answer found, so your right, it rocks hard, no answer and at least I can post it in two places, will log in over there and post the question there to see what happens! Having 2 forums to place the same question to see if it eventually gets answered was one of the best moves Unity made!

    Make a question here see if it gets answered, make a question their see if it gets votes which in return determines IF it gets answered! On the bright side, the new answers forums is well organized and easily searchable. Ok forget the well organized, it is easily searchable and has a voting system which in turn makes it where your either going to get a vote and maybe get an answer or get no votes and get no answers.


    Thanks for the suggestion!

    OH WAIT!!!
    But again, *Sorry about your luck sucker, your a new user to the questions system, you can't ask questions and you are a PAID PRO OWNER* HAHAHAHQHAHAHA

    SUCKER

    HAHAHAHAHAHAHAHAHAAHAHAH

    You can't ask question on the new answers forums!!!
    HAHAHAHAHAHAHAh
    SUCKER

    Oh and just for giggles here is the screen shot, what a pointless system. Just shut down this forum and make everyone use that instead, that will definately shut people from from asking questions, best idea ever, my vote is to get rid of that system and just enhance the forums. I hate it when systems are biased as to who is allowed to ask questions.

    So back to reality, can I just get an answer, something simple, but an answer non the less. I refuse to fight with a new system because the rules don't allow me to use it.
     

    Attached Files:

  38. jonaphin

    jonaphin

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    Just resubmit with a known tag for the time being and notify Unity via proper channels (issue queue, bug request tool?) so they can fix this tag creation policy vs blank tag conflict on their web application.
     
  39. jashan

    jashan

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    I'd say this is a "license" question - so you could use the tag "license" for now.
     
  40. zumwalt

    zumwalt

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    No offense, but common sense web development 101 says if you are going to require people to use already created tags that you make a DROP DOWN BOX for people to select pre-defined information, they teach that in college intro to web development year 1. You only have a box when you want to allow people to add their own information or put in what ever they want, etc.

    This isn't a bug, this is a design "flaw" so it doesn't belong in the "bug" queu and will just get closed, it doesn't belong in the "support" queue because it is not a support issue, and there is no queue for website design flaws. And it is pointless to make a post in the support forums here on it becuase it isn't about here, it is about there and it is pointless to put it there because it is not something that needs a question, and it is pointless to really talk about it since they have an internal development team and somewhere around here Higgy mentioned that we don't need to make website recomendations that they are already taken care of it.

    So problems with the new site that is pure design issues have no place on any forums of theirs.
     
  41. HiggyB

    HiggyB

    Unity Product Evangelist

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    Wow, I go away on vacation and come back to find this thread still churning, and as of my departure in ugly ways... :p :eek:


    @bambamyi: man, I was seriously not trying to be a dick, douche bag, whatever... I was having an open and honest conversation with you (and others) about what I do and don't get. If you have a different opinion then cool, share it but the name calling and other garbage was definitely out of line. Can't we have a difference of opinion that we discuss without all the rage? I honestly hope you're off and happy doing whatever floats your boat, with or without Unity (I'd hope with but not if it causes such distress). All the best to ya (seriously)!


    FWIW, we've had some internal discussions on what, if anything to do with that restriction. Keep it? Remove it? Reword it? Other? The "spirit" of that is to avoid cases where some company buys ten copies of Indie and one Pro to skirt by on the cheap. It's less directed at folks in your sort of situation in particular. So while I don't have a "this is how it's gonna change" answer just yet, I do want to at least let you know that it's come up internally.


    You've got the general outline right:

    Unity - unlimited installs (you're "buying" as many licenses you need at $0 per license :p ).

    Unity Pro - two installs per license as per the EULA.

    No mixing by any one individual or business entity.


    But as I said, we're discussing this a bit internally already so we may have changes in the future.


    If we'd raised the price of Unity Indie would you be in as large a rush to say it's unfair that you paid less? Would you run up to us and say "that's unfair that I paid less, let me write you another check!"? Seriously, would you? :)

    As to unlocking a Pro feature or something, that's just not going to happen as that would require a significant engineering effort. As it is now there are two gates: Free and Pro. What you want is many gates, all of which need to be built and tested and there's just no reason for that. You paid for software, you got a great deal and were happy with it. Just because someone else now gets it for less shouldn't make you any less satisfied with what you got. :) I hope you push through and see it that way eventually!


    Dude, I was on vacation as my signature noted so I wasn't around to tend to this thread and I'm sorry nobody else picked up the slack. But in any case, please, chill pill yo... You're way to quick with the anger (and this is not the first time we've done this dance).
     
  42. hogus

    hogus

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    Well here's another contribution to keep this thread rolling.

    I'm just a hobbyist, and yes I did pay for Indy, and no I can't get a rebate. But cash is virtual and so is perceived value in software... so blah to all that.

    But I have been thinking about this for a few weeks...

    Since it's all just about having fun for me I can do Unity development, or I can do something else. The fact is that the 2.6 release didn't give me anything new and fun to play with.

    Now people can say, "you shouldn't expect to get any new stuff for free, you paid for a product with the features it currently has".

    But that's not really how software works in the minds of people anymore.

    The fact is that software these days is never complete. In fact software is released with known defects and shortcomings... and users "buy-into" a product with the understanding that they are actually glorified beta-testers.

    Does Unity in my mind, "have" to make new features available to people who have contributed money. No, of course they don't. But what change does this new business model signal for the future?

    Here's what we know.

    Unity is now Venture Capital (VC) Funded.

    Unity has discarded their Indy customer base because they weren't seen as profitable.

    Unity created hype on features new features in 2.6 that you would really expect to be available to everyone. A headless server for instance, which really isn't even a feature.... It's a non-feature, or the omission of a feature. In fact it's an artificial restriction that is being imposed on the free version to "encourage" you to buy Pro.

    Lets combine these type of restrictions with the fact that Unity is now for all intensive purposes a VC backed company.

    VC is all about getting profits in as fast as possible, not about producing quality. It's all about enticing through restrictions like these, and creating bogus features, rather than focusing on core improvements (To networking for instance). In fact VC is the epitome of corporate B$.

    Now, I hope to be proven wrong in all this, but in my head there is a whole lot of fuzzy logic going on that flips the switch between:

    Unity == Fun



    Unity != Fun

    Corporate B$ typically tends to tilt decisions heavily towards the != side.

    Feeling like you're being blackmailed with 1 time special offers to upgrade your Indy license to Pro creates even more tilt because it smells like spam mixed with life insurance.

    In fact I would have felt better if Unity had just said, sorry Indy guys... you're not really making any money for us, we want to do something awesome and then proceeded to do something really cool with Pro, but instead I feels like I was thrown into a sales funnel, to buy something that really in comparison to the free version is a bit lack-luster.

    Something that requires you to impose restrictions on free, rather than actually contributing additional value.

    To pro-users.. yes your bound to object to this message, simply because you've got more invested in the product but I really hope that you do see more real-value for your money, because I'd love to see a better offering from Unity.

    However that would require Unity to speed up their release cycle and actually fix the issues that people complain about. Really there's no use in a product that only ships a new version every few months, because that in turn means that there's no point in reporting bugs, because you never know if or when they will be fixed.

    Anyway for me...

    As it is the $$$ for Pro > the fun to be had from getting it, I can get better kicks elsewhere. (Exit sales funnel)

    So good luck with all of this.
     
  43. jashan

    jashan

    Joined:
    Mar 9, 2007
    Posts:
    3,295
    You mean "nothing" like the new animation editor? "Nothing" like the pretty cool API improvements (okay okay - those are only relavant to those C# geeks like myself ;-) ).

    What about the performance improvements? Project search ("small improvement" but with a rather big effect on workflow)? Placement snapping? Oh, and I just forgot: OpenAL has been replaced with FMOD. Oh well, that's just "a small thing", almost ... um ... nothing ... right!?

    Ah, ok, that's all nothing ... and the reason they haven't added anything new is why they made Unity free.

    Feels to me like coming to conclusions from false assumptions leads to ... guess what? False conclusions :p
     
  44. ryanzec

    ryanzec

    Joined:
    Jun 10, 2008
    Posts:
    678
    @hogus

    About not having anything new to play with, there is the new animation curve editor. While the animation editor was taken out for the 2.5 release and I never used the animation editor in 2.1, I guess this animation editor is a big improvement from what was there before (people with 2.1 experience can correct me if I am wrong).

    About them keeping all the new features for Unity Pro only and not adding anything new to the free version of Unity, only time will tell but I don't think that is going to happen. Whether or not there are more Pro only feature because of Unity being free is also another question but I think both versions will will continue to see new features.

    I also don't think the VC is going to corrupt UT and Unity as a product is going to start to go downhill. I hope the VC will help UT push Unity further and fast along, another thing that time will only tell.

    While I wish Unity did push bug fixes faster and more often then they currently do, considering what ever version of unity has brought to the table, the time period between the version releases seem acceptable to me.

    As far as the deals they offered Unity Indie users, if you don't like the deals then don't take them. You want to complain that they are pushing for sales and they are but UT is a company and companies need to make a profit or they will go under quickly.
     
  45. hogus

    hogus

    Joined:
    Jul 9, 2009
    Posts:
    145
    VC Doesn't corrupt, but it certainly changes priorities, it throws a set of expectations into the mix that are not being driven by the users of the system.

    I'm not complaining about Unity pushing for sales either... and you're right I'm not taking any of the deals because they simply aren't good enough.

    How many Indy users have actually taken them up on this offer?

    @jashan:

    Replacing an Audio engine? So what, audio should work as advertised. Who cares what background tech is used to do it. So yes... that is nothing. Has it really been replaced by FMOD? Are you getting your facts straight?
     
  46. ryanzec

    ryanzec

    Joined:
    Jun 10, 2008
    Posts:
    678
    I know a few people who are going to take them up on the offer but of course those are people who knew they would buy Pro at some point so now it a great time for them.
     
  47. KrankyBoy

    KrankyBoy

    Joined:
    Mar 27, 2009
    Posts:
    736
    I went pro b/c of their offer. But I admit, it did leave a bit of a sour taste in my mouth. This is because I felt I had to so that I could get the new features and any future new features.

    Basically they are a business, and the number one goal is to succeed (not go out of business). So for me it is either pay up and get what I want or shut up and live with the consequences of the free version.
     
  48. zumwalt

    zumwalt

    Joined:
    Apr 18, 2007
    Posts:
    2,263
    @HiggyB

    I never stated anywhere in my posts that I was specifically waiting on you to respond nor griped specifically about you not responding, so nothing personal on that note "at-all", not sure where you came from on that post. Looks like there is still some unresolved animosity towards me. I feel I have done quiet well to turn myself around over the course of this past year, but aparently it has gone un-noticed which is what I suspect is why my questions typically aren't answered in the support forums or scripting section. I will be using the answers forum from now on with important stuff.
     
  49. robc3d

    robc3d

    Joined:
    Nov 16, 2007
    Posts:
    25
    I opted for the discount on Unity iPhone and I'm glad for it.
     
  50. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    Whoa, hold on there good man. We have *not* "discarded [our] Indie customer base" at all! Sure, we've opted out of their slice of the revenue pie but this is for sure a move intended to grow, immensely, the "Indie/student/hobbyist" user base, not to "discard" them. The truth is that the revenue contribution was small enough, and our desire to empower as many people high enough, that we chose to rename Unity Indie to just Unity and offer it for free.

    As to a feature delta, seriously, we're offering free product so it can't have everything as we do still need to be in business. So yes, some features, those seen as more "professionally" oriented, are going to be reserved for Pro license purchasers. Sure, you might argue that those are "artificial" boundaries but we have to make the decisions somewhere and like everything, not all of us will agree on where the boundaries are set. But it's our business, our choice and our decision and we feel confident that we've done a good job of it. Perfect in everyone's eyes? No. Perfect in anyone's eyes? Maybe. But we're going to move forward with what we have and as always, look to course adjust as needed like we've done in the past.


    I didn't take it as just with me in particular, it's just that I've been handling this thread for the most part (with David chiming in). And my "unresolved animosity" doesn't come from out of nowhere, you still say things like this:

    That came off as a surly response and I think we, UT, have a done a *lot* to soothe you in the past in the name of customer service. Do I have issues with you lurking about? Sure, I think that's clear as I'm sensitive to what you post given the history with you (and I try to work through and past all that, seriously). But I still try my best to help you out like everyone and just wish I felt a little more "love" (or even just not "anti-love" :) ) from your direction. Perhaps I over reacted and if I did I'm sorry, but I too get to air my grievances here on this forum and at times they might be right and at others not. Who here is perfect anyway?

    Oh well, we sit and spin again. :p If you're opting to use answers.unity3d.com then that's awesome, it's there as a resource for that purpose so rock it! :)
     
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