Hi all, We've just shipped Unity 2.6.1 out to the world. This release includes a Webplayer that is compatible with 64-bit Safari on Snow Leopard, and fixes for problems affecting terrain trees and some asset importing. You can see all the good stuff here: http://unity3d.com/unity/whats-new/unity-2.6#unity-2.6.1 And download the latest build here: http://unity3d.com/unity/download/ Enjoy!
Hey Ulognep... I was just about to tell you that lightmap is not working as this topic was talking: http://forum.unity3d.com/viewtopic.php?p=235769&highlight=#235769 But aNTeNNa trEE edited her/his post and now we cannot have lightmap in Indie with objects... Why? No shadows at all? And what this bug means: ?? One last thing: if we can create lightmaps with another tools (MAX, Maya, etc) and also you teach us how to do (see resources page)... why then just not let the engine create the lightmap ???
I was sure that this worked in 2.5 indy..... didnt will Goldstone have a video explaining how to lightmap taking trees into consideration. Its a shame if the features been removed.
I had this impression too... but I will not sure, because, trully, I dont remember... But this is really a shame... lightmaps...
Terrain lightmapping has never taken trees into account, as far as I know. There are workflows to do it by painting directly into the lightmap texture (you can automate this through a few different means).
Yes, it is worth upgrading... 2.6.1 has not added any known bugs or deliberately removed features... it was released to make Unity better Lightmapped shadows on the Terrain has never been a feature of Unity Indie/Free. We did not remove it from 2.6 or 2.6.1. And yes, it is possible to export your Terrain as a mesh and lightmap it in a separate program. That's what I do because to be perfectly honest Unity's Terrain lightmapper is no match for a dedicated renderer such as Mental Ray.
Actually, its not a problem that 2.6.1 have, its just not a feature available . And yes, its orth, trully. I agree with you aNTeNNa trEE, but I dont have resources to buy tools like 3DS or Maya, or any good renderer. I just thought that It could be great if Unity creates lightmaps with Indie version... but ok, I will not die without this feature
you can use "Gile lightmapper" it's free an does good job for lightmapping and Global illumination stuff by the way cool update , tree doesn't make unity crash and finally package from unity 2.6.1 doesn't crash my unity iphone 1.5.1 should be a good day ^^
Thanks man, I will take a look. If not too much to ask can you give me a link? Can I make lightmap with all my terrain and gameobjects inside Unity? 8)
use obj format, personaly i like to use b3d format cause it work the best with this tools. but at least obj format will certainly work for your purpose. I use fbx only when i need animation or have to import model in unity , otherwise I do without it.
Blender is free, and works great for baking textures and lightmaps. It has the best UI of all the 3D apps, too, although they ruined it with the new version. (*ducks and runs away*)
I cannot download it... the download button simply refreshes the page. I have tried it yesterday and today and the same happens.
Pixel lighting may be ok for small projects but not larger ones. Frame rate drop too big. Moire pattern still exists on windows with full screen fx and 7300 cards. (yes, this is a lower end card but not a usergroup we want to lose and it never happened before 2.6) There were some improvements at first with less ram usage but further implementation of pixel lighting and then the testing on windows full screen made it not worthwhile at this time for a project of our size. edit: tried again and forcing OpenGL makes it work ok.. Windows and directx has memory leak probs, still
It's probably worth telling you that there doesn't appear to be a patch to download, just the entire build of 2.6.1. Is that normal? Wouldn't you normally just give us a smaller patch to download?
No, patches aren't normal. I actually can't remember the last time I downloaded a patch for anything; it's always the full thing. (Which in the case of something like XCode is a bit much as it's 2.5GB every time....) --Eric
Really? Perhaps we have extremely different experiences, but i for one cant remember the last time i downloaded a full distribution of software bigger than a few megabytes just to get a patch. In fact im a bit surprised that UT decides to do this.
This is how we've always handled this as it's actually quite a bit more simple than introducing "patch" installers. We don't release updates extremely frequently and so we think that this is a solid approach and will stay the course going forward with full installers for updates.
Sorry for a slight necro here, but I thought that this would be the rightful place to say, considering one other person's already said it. I also can't download anything on the download page. I've tried using two different browsers, neither have any pop-up blockers. Some support would be appreciated.
Hi, welcome to the forum! I've just tried the download page and found the link working (this was Mac + Safari). If it still doesn't work for you, please contact support@unity3d.com. They will get you up and running and will also be able to investigate any browser issues with the download page.
Ah, my problem is sorted. I managed to get my co-developer to download it for me instead. Perhaps a traditional download link as a failsafe would be a good idea? ~Tim
While I'm glad you've got it sorted and are on your way (have fun!), can I still ask you to share your particular configuration info so we can test/look into this? OS, browser(s) with versions? Thanks!
Thanks for the well wishes, I've been wanting to use Unity for years now, and was actually saving up for two Indie licenses for me and my friend. You have no idea how glad I am that it's now free for personal and commercial use. Time to model those universes of creativity that have built up over my 16 years of existence! And of course! As a fellow web programmer, I'd love to help out debug this problem as much as possible (Especially if it's a fatal bug!) My basic config: OS: Mac OSX 10.6.2 Browsers: Firefox v3.5.7, Safari v4.0.4 (6531.21.10), Opera v9.62 Build 5256 (OLD! I forgot I even HAD it xD). Hopefully that helps. Feel free to ask me anything else. ~Tim P.S - LOVE UNITY /hug
I used to really hate it too... until I found out where they hid all my tools and figured out that they made ALL the tool hotkeys user configurable...
I downloaded new unity build on a Mac, and after it tells me to set permissions...which it never did before...after I "set permissions" then Unity crashes every time. Can somebody(s) fix this please? I'm not the only one with this problem I have seen many others with this same thing. Thank you K
If you haven't done so please log a bug after Unity crashes, and do that every time you get a crash (if the bug reporter doesn't automatically appear then restart Unity while holding down the option/alt key, create a new project and immediately log the bug via the Help menu). Doing that will get us access to the crash data which helps narrow down what sort of fix might be necessary. Thanks! If you need help sooner than that you can of course also contact our support team (support@unity3d.com), simply posting here in this thread is not a good way to get assistance so use the proper channels and we'll be happy to lend a hand!
When the Mac users turn off their fire wall then the bug is squashed and Unity works just as before. Thanks for your response. K
Could someone help me. I've tried with no firewall or anti-virus. When I click the button the page just reloads.
First off, welcome to the forums bpchute! If you continue to have trouble using the bug reporter then get a hold of our support team via email so they can work things out with you (support@unity3d.com). This is an announcement thread about Unity 2.6.1 and so we'd like the conversation to stay focused on that news and that release in particular.