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Unity 2.1 Released!

Discussion in 'Announcements' started by David-Helgason, Jul 24, 2008.

  1. br0kenp0ly

    br0kenp0ly

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    This is what i call an update :)
    Great work guys! I guess tonight will consist of unity 2.1 testing, beer and good music!


    :D
     
  2. Omar Rojo

    Omar Rojo

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    I think dynamic shadows are pro only, despite against what you want to use them.

    .org
     
  3. polytropoi

    polytropoi

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    Fantastic release - bravo!

    It's also great to hear about Funcom and Cartoon Network - that will go farther to convince potential customers and project funders than any amount of wild-eyed ranting about how Unity is the future. Considering the due diligence those companies go through, and the fact that they can afford to use any platform they want, these endorsements are bound get people's attention.
     
  4. psychicparrot

    psychicparrot

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    AWESOME work, UT :)

    The new features are fantastic and you guys have managed to deliver a really solid package that makes other engines look like junk ... CONGRATS!
     
  5. galent

    galent

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    Hehe,

    I think I refreshed this forum the second after you posted the announcement, I violated several local traffic "guidelines", downloaded, and haven't looked up since :D . So, sorry for not posting til now, Great work! I have to admit endless terrains is tremendous!! Shamefully, I've been staring hard at TGEA 1.7 the past month over their new terrain tools, but platform support (I ain't dropping Mac) kept me at bay... NOW.... :twisted: hehehe :twisted:

    One question, is there an official way to import splat maps for a terrain (I haven't seen that)?

    Thanks again,

    Galen
     
  6. seth_illgard

    seth_illgard

    Joined:
    Jul 22, 2008
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    Great work guys!

    I've being trying Unity for 6 days now and must say that I'm impressed.

    Unity FTW!
     
  7. llavigne

    llavigne

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    Dec 27, 2007
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    If by trouble you mean you're completely unable to select anything, this is a bug, it's logged but extra repro steps are probably welcome - I only found this happens on one scene of mine.
     
  8. bigkahuna

    bigkahuna

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    Another great update UT! Perfect timing too, I finally have time to try all the new features! Thanks!
     
  9. Thomas-Pasieka

    Thomas-Pasieka

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    Once again "Congratulations" folks! Awesome release! What's next on the list? All of you should really consider taking a day or two off! (not weeks since that would concern me) ;)


    Thomas
     
  10. aaron-parr

    aaron-parr

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    I return from vacation to a fabulous gift. Thank you for this thorough update. I have yet to make use of it, but from the list of improvements it seems that there is much use to be made.

    I appreciate all of your hard work. Unity is a good product.
     
  11. Yann

    Yann

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    Just waoooooooooooooooooooooooooooooooooooow.
     
  12. HJPuhlmann

    HJPuhlmann

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    Congratulation ..... Awesome release!
     
  13. nafonso

    nafonso

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    My drama has passed! I downloaded from another computer and the dmg is ok. :wink:
     
  14. HiggyB

    HiggyB

    Unity Product Evangelist

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    Awesome, now get to enjoying some 2.1 goodness! :D
     
  15. Ricko

    Ricko

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    Incredible [major] release! I can't bring myself to call it an update release because it has taken me this long just to read through all the changes in the release notes.

    Thank you!
    Ricko
     
  16. Hans

    Hans

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    WOOOWOOOO man i have been away for a week , out of town and this happens, this is wonderful, looking foward to trying out the new features.

    Very nice work thank You all for ya hard work for all of us


    Hans
     
  17. Alec

    Alec

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    lame I really wanted dynamic shadows indie for terrain at least.... bummer. Oh well I'll work my way around it.

    ahhh wait I read more info on the shadows, at least indie gets projection. I'm happy now. TOM I swear to god I am buying unity in september. :p
     
  18. Ayce

    Ayce

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    Jun 8, 2008
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    Just a quick question. I'm currently using the Unity demo 2.0. again. Long story short, I had the first demo, which ran out,got the pro demo, and 1/2 way through, had a major issue with the 'puter, so I had to redo the drive. I re-downloaded the 2.0 demo again, not expecting it to work, and voila, started over. Good thing I had backups of what I had done till then.
    :eek:
    Anyway, if I download the update, will it run until the current demo runs out, or will it start fresh, like a new install? Or is this only for fully licensed users?
    (Still hoping to have my license by the time this one finishes.)
    :oops:
     
  19. ugur

    ugur

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    just wanted to jump in and say congrats on the great release, too :)
    And yup, i agree with the others, there are so many improvements and additions, many other companies would have made something like that a full release and asked for money again. One of the reasons i like UT so much more now, i know if you guys ask for additional money its for something more than well deserved :)
     
  20. mia

    mia

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    Dec 31, 2007
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    Thank you, thank you, thank you! ..and then some! Really amazing work.
     
  21. boxy

    boxy

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    Stunning, people love this release so much they're naming ships after it :D

     
  22. Dom

    Dom

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    Very nice release!

    Is there some DLL/Assembly available for the UnityEditorGUI stuff so we can get intellisense for it?
     
  23. MatthewW

    MatthewW

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    Right-click the Unity application bundle, show package contents, Contents/Frameworks/UnityEditor.dll
     
  24. Steffen

    Steffen

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    Aug 11, 2005
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    greate work :)
    the new editorwindow/streaming stuff is awesome!
     
  25. Raptor5399

    Raptor5399

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    Congrats on the release and keep up the good work :]

    Could I gather more info on this "Oh, and we optimized the graphics engine as well." I'm always interested in those kind of things. Such as what was optimized and what impact it makes, I'm a speed freak :>

    CEH
     
  26. DocSWAB

    DocSWAB

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    It seems to happen when playing a networked game in the IDE. The workaround is to start and stop the game without actually entering your networked game (such as playing the splash screen only).
     
  27. yellowlabrador

    yellowlabrador

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    Thank you for the free update, thank you for the "Undo" :D

    Ray
     
  28. HiggyB

    HiggyB

    Unity Product Evangelist

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    You can download and install the 2.1 update on top of your existing trial and keep right on working until the end of your trial, no worries.
     
  29. Ayce

    Ayce

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    Well, thanks, HiggyB.
    There is one worry, my current demo 2.02 runs out in 9 days. Still waiting to hear from my team leader whether I'll be getting an indie licence to work with. (Hurry up, boss) :D

    I was thinking I may wait till my v2.02 runs out and then trying v2.1.

    Not trying to rip off Unity, but as I stated, still waiting. :roll:
    If there are any objections, I'll hold off until I do get it. :oops: In the meantime, I have lots of work to do creating objects. :)
     
  30. antenna-tree

    antenna-tree

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    AFAIK your trial period will not reset when you install 2.1.
     
  31. CPUFreak91

    CPUFreak91

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    Oct 1, 2007
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    Love the MMO-focused features!

    Btw, there's a typo on the "What's New Page" (http://unity3d.com/unity/whats-new/unity-2.1)

    "Completely is misspelled as "compelely".
     
  32. HiggyB

    HiggyB

    Unity Product Evangelist

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    Bingo. The point of my post above was to indicate that they share trial periods in which case Ethan is spot on, your trial period will still end in 9 days whether you use 2.0.2 or 2.1.


    Thanks, duly noted and soon to be repaired.
     
  33. tbjod

    tbjod

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    Thankyou UT.
    As already stated, feels more lika a 2.0->3.0 version update than 2.0->2.1 ...
     
  34. Aras

    Aras

    Unity Technologies

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    The speedup depends on the scene (as always). Basically, it should be faster to render when there's lots of identical objects affected by the same set of lights, or when multiple objects use the same materials. Technically, a couple of caches were internally added for faster setting of textures and lights. Also, reduced memory allocations in rendering code (somewhat a byproduct of optimizing for the Wii), that made it a bit faster.
     
  35. frigginjoe

    frigginjoe

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    I have a scene where the beginning is loaded with particle emitters and it's noticeably smoother as a busy spot, now.
    I also notice where many explosions w/ light sources occur, I don't get the same framerate bog.
    It's definitely running better.
     
  36. aaron-parr

    aaron-parr

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    Apr 22, 2007
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    By the way, I wanted to thank you for fixing that odd bug in which Unity failed to target BBEdit. Unity now launches BBEdit like it should when you set it as your script editor of choice.

    I'm loving the simple double click.
     
  37. Raptor5399

    Raptor5399

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    "The speedup depends on the scene (as always). "
    Thats exactly why I want to know what has been optimized ;P

    By identical I presume you mean instanced?

    Thanks for the info and keep at it >:]

    CEH
     
  38. kwabbott

    kwabbott

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    Jun 5, 2007
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    Is there documentation yet for the new features?

    I'd love more detail on the procedural characers animation, shader replacement and asset processing pipepline.

    thanks


    Kevin Abbott
    Western Michigan University
     
  39. Omar Rojo

    Omar Rojo

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    But "compelely" sounds more funny

    .org
     
  40. warit

    warit

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    ...is the terrain shadow dyamic? 'cuase I'm not seeing any change other than new lightmap feature.


    What does it means when you said "terrain works with projector"?

    Best,
     
  41. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

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    Yes. Dynamic shadows still need Pro, of course.

    Projectors work on terrains now. For example, blob shadow projectors.

    --Eric
     
  42. warit

    warit

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    Arrr thanks then my question is how to get the dynamic terrain shadow working?

    I download the wolf thing and I see no shadow. Is there any sample of this?
     
  43. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

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    Make sure the terrain lighting is set to pixel.

    Did you set the quality level high enough?

    --Eric
     
  44. Timmer

    Timmer

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    Jul 28, 2008
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    Here's a link to a a shadow + image effects test I made.

    Edit: link removed (file removed).
     
  45. warit

    warit

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    Mar 4, 2008
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    Ok thanks I got it. Just happens that my light was at a bad angle so the shadow was too small to notice. This is awesome, been waiting for months. Just about time to make a new trailer then. :)
     
  46. warit

    warit

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    Mar 4, 2008
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    Ok now.. can we fuzz with the new pixel shaded terrain? Specifically I got two questions:

    1. Is there anyway to make the trees not casting shadow?
    2. Can we just get the shadow blob cast on to the terrain texture?

    Thx, a million :)
     
  47. Timmer

    Timmer

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    Jul 28, 2008
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    Do you want the terrain to have tree shadows just not dynamic or not at all?

    If you want them but not dynamic (which has many advantages); I believe, that's an effect called burn-in (the shadows are burnt into the terrain) and is done via a light map. If you go to the terrain settings you can set it to light map and "create lightmap" (making sure "tree shadows" are on).

    This will burn the shadows into the ground and not dynamically computer them during play time.

    I'm still learning myself so not sure if you can mix and match burn-in from the environment with dynamic from characters or what not yet.
     
  48. benblo

    benblo

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    Aug 14, 2007
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    And to make it even better, I made an XML doc for Visual Studio. Just drop the attached files in the same folder as your DLLs, and bam, you have inline documentation with Intellisense.

    Arriving a bit late on this (after the battle, as the French always do), I posted this in the beta-list then forgot about the rest of this awesome community... apologies!
    I should probably put this on the wiki or something...?
     

    Attached Files:

  49. jashan

    jashan

    Joined:
    Mar 9, 2007
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    Wiki would be cool - but keep us updated via the forums ;-)

    Btw: I have this article about using Visual Studio with Unity on the Wiki - feel free to modify that one if you feel that would be a good place to put the XML-files (I think that would make sense)...

    That would be:

    Setting up Visual Studio for Unity

    Sunny regards,
    Jashan
     
  50. Scrat

    Scrat

    Joined:
    Apr 20, 2008
    Posts:
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    Yes on the Wiki would be very useful to a lot of people I believe.

    That's awesome! Thanks a lot for sharing! :p