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Unity 2.0 Coming This Summer!

Discussion in 'Announcements' started by David-Helgason, Jul 6, 2007.

  1. David-Helgason

    David-Helgason

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    There'll be a mail all right. Another good thing to do is to subscribe to the front page news RSS.

    d.
     
  2. Aras

    Aras

    Unity Technologies

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    My link was to the unity website news feed. That has much lower traffic :)
     
  3. aaronsullivan

    aaronsullivan

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    Ah, yep. That makes sense. :) :oops:
     
  4. guategeek_legacy

    guategeek_legacy

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    I second this, I think all those of us that started up the UniTree project are really excited to learn how it was incorporated into 2.0 so we can start preparing vegetation now for when 2.0 comes out. -Jeff
     
  5. terransage

    terransage

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    Will I be able to make a cube go up and down as if by magic in Unity 2.0? I've been dreaming of that for a long time....
     
  6. terransage

    terransage

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    Sorry, I didn't get much sleep last night. :|
     
  7. DaveyJJ

    DaveyJJ

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    More simple scripts included. Oh yes, that'd be nice for users. Timer scripts, scoring scripts, lots and lots of new simple script examples make artist-coders happy.
     
  8. boxy

    boxy

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    I second this, I think all those of us that started up the UniTree project are really excited to learn how it was incorporated into 2.0 so we can start preparing vegetation now for when 2.0 comes out. -Jeff[/quote]

    Hello Jeff!
    Been out of the loop a while, is your email address the same?
    Cheers
    Boxy
     
  9. morgansaysthis

    morgansaysthis

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    is the right-click in web-player functionality feature going to make it in to 2.0, before maybe??
     
  10. dingosmoov

    dingosmoov

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    When 2.0 is released will it have new tutorials as well?

    Are those tutorials available now, so we can get a jump start?

    Will there be any immediately available tutorials on networking?

    On a scale of 1-10(10 being hardest); how hard will it be to create something like Sony's "Home" with Unity 2.0? link to video: http://www.gametrailers.com/player/usermovies/78617.html
     
  11. DaveyJJ

    DaveyJJ

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    Or for me, on a scale of 1-10 (10 being hardest); how hard will it be to create something like a simple two or four-player online card or racing game with Unity 2.0?
     
  12. HiggyB

    HiggyB

    Unity Product Evangelist

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    Guys, 1-10 rankings are way too hard to provide as it's highly dependant on your specific skill set, familiarity with networked content development, etc. I didn't watch the whole Home video but that does seem like something that's possible as are any turn-based or live-action multiplayer games.
     
  13. Lka

    Lka

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    There's a guy walking in a lightmapped big home. The most difficult part is the gui, if you are a good artist it's not that hard.
     
  14. dingosmoov

    dingosmoov

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    Let me re-ask the question then :)

    If someone is already capable to produce the graphics at a professional level, how hard will the networking peice be in Unity?

    Will it be point and click to add network attributes?

    not worried about the art or gui at all. Can you give a scenario? Will there be tutorials specific to creating a 3d chat room of sorts? Or realtime racing?

    My question really has nothing to do with graphics all about how hard it will be to program the networking features for an artist.
     
  15. Joachim_Ante

    Joachim_Ante

    Unity Technologies

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    We will provide example projects for networking chat, cars and third person controls.
     
  16. StarManta

    StarManta

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    Home is basically a completely generic MMO (not MMORPG, just MMO....dosomething), so he's basically wondering how easy the networking code for something like that will be. I'm sure there will be scripts on the wiki in short order (if not included with 2.0) that will make such a generic game world easy (as easy as the architectural walkthroughs are in Unity 1.x)
     
  17. DaveyJJ

    DaveyJJ

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    Excellent!!
     
  18. dingosmoov

    dingosmoov

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    Amen!
     
  19. bliprob

    bliprob

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    I came late to this thread:

    I'm willing to help make that happen.
     
  20. dingosmoov

    dingosmoov

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    Sooooooo 2.0 will be released within the next 30 days right? as August ends the summer....
     
  21. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

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    Nope, summer doesn't end until around September 21. Sorry. Man, I've never seen people wanting summer to end so soon.... ;)

    --Eric
     
  22. aaronsullivan

    aaronsullivan

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    Astrologically, Summer ends near the end of September for the Northern Hemisphere.

    Meteorologically, it ends at the beginning of September... so...

    let's just hope they aren't talking Southern Hemisphere. ;-)
     
  23. jaydubs

    jaydubs

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    Yeh Aaron, it's "Winter" here in Sydney ... 23DegC, so technically it's Summer, and it ain't going to end until next year! :eek:

    Phew,


    JW
     
  24. kaaJ

    kaaJ

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    Summer starts when unity 2.0 comes out... period :D

    .kaaJ
     
  25. morgansaysthis

    morgansaysthis

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    soooooo hows about some more tidbits on unity 2.0.....


    does it cook sandwiches??? cause i think i speak for all of us when i say that feature is overdue
     
  26. Joe ByDesign

    Joe ByDesign

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    Another voice for sandwiches! In Unity, and well... in general!

    :D
     
  27. jeffcraighead

    jeffcraighead

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    Yes, I believe it is time to discuss the feature set of said "sandwiches".... Perhaps some "tomato" or "lettuce"? There must be some sort of secret meat that we can get a little peek at... "turkey", "roast beef" perhaps... and spicy mustard, mmmm spicy mustard...

    :-D
     
  28. polytropoi

    polytropoi

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    The real deadline is to ship it before the conference Oct 10. Pushing back to that date wouldn't surprise me, with a release this big, but I expect we'll see it last week of Sept.

    I can has shadows now?
     
  29. Aras

    Aras

    Unity Technologies

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    Here's some debugging-shadows-shot for you! (and no, that's not how shadows in Unity 2.0 will look like... :wink:)
     
  30. pete

    pete

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    :D can you keep that in? looks cool!
     
  31. polytropoi

    polytropoi

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    (Me chortles...)
    [/img]
     
  32. Lka

    Lka

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    Can I see others shotz plz? :)
     
  33. morgansaysthis

    morgansaysthis

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    lol @ polytropoi and jeffcraighead


    those two posts made my day :)
     
  34. jeffcraighead

    jeffcraighead

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    Man I'm getting really hungry... I wish my sandwich would show up. :-D

    Jeff
     
  35. dingosmoov

    dingosmoov

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    Can ya'll throw us a bone or something?or a dog biscuit? maybe a scooby snack?(new screenshot)

    Is it still gonna be summer?
     
  36. Joe ByDesign

    Joe ByDesign

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    Despite wanting to see v2 released, I'm glad OTEE isn't rushing it...

    I'd rather have good and elegant than half-implemented!
     
  37. morgansaysthis

    morgansaysthis

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    im totally fine with waiting for it, i just want some more tidbits of info to hold me over
     
  38. Joe ByDesign

    Joe ByDesign

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    Yeah, and I'm still waiting to hear about the sammiches!

    :: goes and makes lunch heh ::
     
  39. AaronC

    AaronC

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    the "editor across 2 monitors" and "runtime app at fullscreen across 2 monitors" is the question running around in my head...

    Any word?
    AC
     
  40. bigkahuna

    bigkahuna

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    I thought this was already possible (although I haven't tried it yet). I thought if your display was set up for "double" wide screen display that screen resolution would appear in the options for the loader. Or did I miss something?
     
  41. Aras

    Aras

    Unity Technologies

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    The public gets what the public wants. More shadow debugging screenshots! :)



    This is what happens when a too wide Poisson disc filter is used on the shadows.
     
  42. Joe ByDesign

    Joe ByDesign

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    Cool! You guys can put that on the website:

    * Fish filtered Shadows! No bait needed!

    Perhaps this could replace the vague / misleading "Secure Deployment" item? :)
     
  43. polytropoi

    polytropoi

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    I vanatu goat ze hotel!

    (sorry, my post-annoucement/pre-release eurphoria is wearing off...)
     
  44. jeffcraighead

    jeffcraighead

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    So Aras, what happens when the correct size is used? :-D

    Jeff
     
  45. skyhawk

    skyhawk

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    Your attempt at turning Distribution Functions into French Nouns has been noticed (=)(=)
     
  46. jeremyace

    jeremyace

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    Casemon, time to get back in your cell... Heeeeere Casemon!

    -Jeremy
     
  47. Joe ByDesign

    Joe ByDesign

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    /me slaps Jeremy in the face with a white glove :)
     
  48. jaydubs

    jaydubs

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    So ... any further news on the release ... ? I'm getting really twitchy.

    JW
     
  49. garyhaus

    garyhaus

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    Please tell us something OTEE!!!!!!
     
  50. Samantha

    Samantha

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    Aug 31, 2005
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    We are all still alive! And we're working very hard on finishing up 2.0. Tom and I are in Austin, TX right now for the Austin Game Developer's Conference. We're showing off some slick demos of Unity 2.0. So progress is being made, but the wait goes on... [/cheap apple press release ripoff]