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Discussion in 'Announcements' started by David-Helgason, Jul 6, 2007.
looks like wet dreams tonight *puts on extra pair of underpants*
Darn it, I look away from the forums for a few days and ... salivating! (Great timing on the announcement too, I can stop work on some stuff for my current project and wait for Unity 2.0 to do it for me.)
So, in seriousness, any editor improvements to speak of? It's been glossed over in the spoogefest above but it would be great to get grid snapping and multiple object editing and stuff like that.
Just amazing !
Does dynamic shadows mean that lightmaps are no longer necessary? (Or fewer lightmaps, anyway?) Are dynamic shadows costly to the engine?
I kind of need to know, because my lightmap workarounds tend to be costly, even with all the renderers being turned on and off and all the other optimization I'm doing. I'm thinking I might have to redo my whole level if dynamic shadows are the way to go, and I don't want to continue heading off in the wrong direction.
Edit: I guess with the DirectX Renderer and double the frame rates, my question is moot....
I hope all of you at OTEE have an unspoken desire to take over the world and are resisting the urge to sell out to large and unsympathetic umbrella corporations that will devour this technology and leave Unity 3D languishing in an unfinished state forever.
Or am I just paranoid because good things never happen to me? Only to people who are bought out by large and unsympathetic umbrella corporations?
Yes. Besides, even if the OTEE guys were abducted today by aliens who want their own game engine, 1.6 is hardly unusable...2.0 is just more awesomer than ever.
Bought Pro around May 3 :|
I am so gonna upgrade though
I am curious about how scriptable something like the terrain engine is. Since I have been seen making the odd dynamic tree, I thought I might move up to dynamic landscapes.
Actually, I am amazed that you made all those new features in two years - while dealing with all the stuff related to 1.x. And I feel so good about having postponed doing dynamic shadows myself.
Shutting up now. Waiting for Christmas at the end of summer.
Awesome! Stupendous! Fantastic! Thrilling! Great work, guys. The terrain builder reminds me of the Far Cry editor, but better (despite the glitches David encountered in that demo video). And the network/multiplayer capability is a critical feature for wider adoption - everybody wants to build the next mmorpg, or second life (cmune looks cool!).
My windoze buddies will be disappointed that the winport is not yet on the horizon, but they'll have to be jealous a bit longer...
Pro upgrade pricing will I'm sure be reasonable; I want to swing a trip to SF for the conference too. It's very cool that y'all will be able to deliver v2 before the conference; the braindumps will be even sweeter!
Went on a long vacation, iPhone is out and now this!.
Saw the video too, amazing!!!
OTEE just rocks.
Anything we should do to prepare for networking?
Speaking of editor improvements, is "dependable undo" one of the 40+ other features? ;-)
Yes! Unity 2.0 will give you all the tools you need to easily create networked games. However, the underlying concepts behind networking are still pretty complicated. So it will be a big help if you start studying how networking works in multiplayer games. I've got a couple URLs (care of Joachim) that will help you get started. All the concepts on these pages will help you out immensely when 2.0 is released.
Awesome news guys! I got it a bit late as I was away.
I am loving the terrain system and the shadows, a little dissapointed that shadows are pro-only but I figured they would be, so I'll get over it. ;-)
Hopefully the terrain system, GUI system, etc are all indie?
Anyway, congrats at pumping out such a massive release rather quickly!
Upgrage price...*A gas mask, a smoke grenade, a helicopter and a jewelry store...that's all I ask*
sweet bijunga otees, those screens look superb. Great to see progress. Look forward to seeing some of that terrain builder stuff in action!
Woohoo, what a lovely morning! What better news could I read that having Unity 2.0 coming soon AND with a great list of features? Great job, OTEE!
By the way, I don't think I'll get any answers, but there's a gamedev competition in Spain with deadline in September which I planned to send an entry to. The thing is, it's very GUI heavy and I discarded Unity a month ago or so despite all its power and ease of use, because frankly, I wouldn't make it. But now that I know that Unity 2.0 features a revamped UI system that looks like heaven, can't you guys tell us when it'll be released? Or maybe tell us when a release date will be announced? Because if summer 2007 means july, I'm totally in, as I can start writing gameplay code. If it means September, or the release date can slip to September, then I'm afraid I can't take the risk.
Anyway, thanks OTEE!
In the Tuaw interview they told "end of summer", so september is more probable than july.
Sorry Manuel, we're not ready to offer a ship date just yet so you'll have to wait for further news.
A new version of Unity and a tan in the same summer?
Any chance of getting my queries regarding the editor answered re: grid snap and undo?
I just watched that demo video from WWDC.
Wow. I want to explore this for doing real time animations. I think I could crank out some cool stuff with the next version of this engine.
Wowee! I can't wait!
And .Net 2.0?
Folks, with respect to specific features I can only ask that you please stand by and wait for that sort of information. When we're ready to share the full feature list it will be posted, until then enjoy the anticipation...
Rats, looks like I missed the free upgrade by a few weeks ... but man, this looks amazing!!!!! WTG OTEE. Can't wait!
Q: From the announcement on the web page, it looks like the new multiplayer features and terrrain engine will be supported by Indie... correct?
Sounds great! That picture of you guys testing stuff looks almost REAL!
I can't wait to see what people create with the new version.
I know upgrade pricing isn't announced, but I'll ask a related question in case it can be answered:
Will there be any total cost difference between:
Upgrading a 2006 Indie license to Pro now and then 2.0 later
Upgrading to 2.0 first and then going Pro
Upgrading Indie 1.6 to Pro 2.0 in one shot
In other words, if I plan to get 2.0, will I lose (or gain) by going Pro right now, vs. waiting?
Never hurts to ask
If you buy Unity Pro now or an upgrade to Unity Pro, you receive a free upgrade to 2.0.
Well... it is real!
"Unity 2.0: Powered by your drool"
Great! I bet a lot of people will choose now to jump on Pro at last! The next time a client pays me something, I'm getting Unity Pro
Well, some of the shadows under the desk look pretty fake, but that's why you test
I still wish they offered a more full featured (but of course cheaper) mac only publishing version for those of us that just do this as a hobby
I think this is everything we could've hoped to expect form Unity 2.0... really great! The icing on the cake would've been the visual shader lab teased out several months ago, but I realize that's a serious undertaking and don't expect to see that until 3.0 (actually with OTEE's track record we'll see it by 2.0.1 :wink.
I wonder though how carefree OTEE is going to be with the .x updates this time around. We all benefitted from the free 1.x updates until 2.0, will we see the same "generosity" this time around?
2.0 is a major update and folks will have to pay for the upgrade from 1.x. With that in mind, the upgrade price will obviously be less than a new full purchase. We'll have more info about pricing as time goes on so stay tuned.
Yeah yeah, I mean will we see the same free upgrades through 2.x that we saw through the 1.x evolution.
yeah yeah, lol. was that rhetorical?
I would like to request the html texture plugin be added to 2.0 so that htmlTexture can be used in the web player.
Per the last post here
it makes for usable flash in unity. Also for implementation of Youtube videos within the Unity web player. Please put this in 2.0 so that htmlTexture can be played via the webplayer, as it will only work with standalones now.
awesome i just got a good paying job too, guess what first pay checks going to YAYYYY
i really appreciate you making sure i had a job before releasing it...im sure that was all planned....
If such capability is not already in there, then you will probably need to make that a 2.1 request
If anything, I think OTEE is *too generous* in terms of what the indie version offers. I speak here as someone currently using an indie license...
I'm certainly not complaining, and if the business model is working so far and everyone has a decent salary and bills are getting paid, then great.
Pssst, hey podperson... shut the hell up will ya, we have a good thing going here. These guys are totally clueless about how good their game engine is... let's just keep creating stuff and we'll make up some bullshit about poor Vista support or something to keep them on their toes.
dude your font was to big they can hear you!!! shhh
So there's about 40 days left in summer right? So how about posting 1 cool new feature of 2.0 each day on the What's New page?
Hold your horses; there are 67 days of summer left. Let's not be too eager to have it over with, even if it does bring Unity 2 closer. ...On second thought, bring on the fall!
I think summer has 4 days left.
I can't wait for Friday!
Summer can end as early as it wants.
Hey, leave Summer out of this! Just give us a bug-free Unity 2.0 when it's ready. I'd like to enjoy BOTH.
you guys are all wrong, summer ended two hours ago and ive been refreshing the buy unity page on the site for over an hour now
any second now......dynamic shadows and terrain generation.......
Terrains.... whoa! I need that for my snowboardgame so badly. I've been struggling with that issue for couple of weeks now!
Can't wait to check it out!
Say guys, please write an amail to us if unity 2.0 is available, so I don't need to refresh the page every 5 minutes :wink:
Is there any chance of seeing some screenshots of the nature system gui? I'm so intrigued by it
Hmm... wasn't RSS invented for exactly this purpose? (Unity news feed)
No offense Aras, but... there are at least 100 posts a day on this forum. The RSS feed does not help much in getting news of that kind, unless you sift through every post every day like I try to (it's getting harder!)
I'd be shocked, of course, if an email didn't go out. Every point release has had one, haven't they?