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Unity Unite Now - Improve your Animation Workflow with Animation Rigging

Discussion in 'Animation' started by AskCarol, Jun 10, 2020.

  1. AskCarol

    AskCarol

    Unity Technologies

    Joined:
    Nov 12, 2019
    Posts:
    198
    Feel free to post your questions before, after and during the session.


    Unite Now Session

    Find out how the Animation Rigging package can improve animation in your project via better tools and more flexible workflows. Discover how to setup a character, and harness both runtime rigging and animation authoring in this practical demonstration aimed at riggers, animators, and cinematic designers.



    When
    Thu, June 25, 9:00 AM PT




    Where
    You can watch the session here!
    Make sure to sign up to get access to all Unite Now content.


    ______________________


    A team of product experts from across Unity will be available during and after the session. Our Community team will continue to field questions to foster an ongoing discussion with the community. Please feel free to ask your questions in this thread.


    Some basic rules

    • Only questions related to the topics of the session are permitted.


    • All questions will be fielded by our Community Managers (@LeonhardP and @AskCarol)
      • Replies will have to be approved by the moderators to show up in the thread.


      • Once approved, the questions will be forwarded to the relevant experts.

    We really look forward to hearing from the community.

    Thank you!
     
    Last edited: Jun 24, 2020
  2. sinjinn

    sinjinn

    Joined:
    Mar 31, 2019
    Posts:
    86
    is this in 34 minutes or 1hr and 34 minutes.
     
  3. Reifus_Strip

    Reifus_Strip

    Joined:
    Apr 10, 2020
    Posts:
    4
    blender??
     
  4. AskCarol

    AskCarol

    Unity Technologies

    Joined:
    Nov 12, 2019
    Posts:
    198
    The sessions are on-demand so you can view them anytime at your leisure :)
     
  5. sinjinn

    sinjinn

    Joined:
    Mar 31, 2019
    Posts:
    86
    very good session.
     
    cirocontinisio and AskCarol like this.
  6. wholebitmedia7

    wholebitmedia7

    Joined:
    Mar 8, 2018
    Posts:
    3
    I'm wondering how to deal with an object that's somehow had its hierarchy stripped but still has all of the same animation clips working from import. Is there some way to bake the animation and be able to fix the hierarchy to be able to get rigs?
    Untitled-1.jpg
     
  7. cirocontinisio

    cirocontinisio

    Unity Technologies

    Joined:
    Jun 20, 2016
    Posts:
    39
    Crazy, right? :) But you can use any DCC tool, that was only my choice.


    I'm a bit confused by this, what do you mean? How did it happen? Maybe there's a way to fix it in the first place.

    In any case, the hierarchy of bones should be all under one object that has an Animator component.
     
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