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Unity Unite Now - Improve your Animation Workflow with Animation Rigging

Discussion in 'Animation' started by AskCarol, Jun 10, 2020.

  1. AskCarol

    AskCarol

    Unity Technologies

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    Nov 12, 2019
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    Feel free to post your questions before, after and during the session.


    Unite Now Session

    Find out how the Animation Rigging package can improve animation in your project via better tools and more flexible workflows. Discover how to setup a character, and harness both runtime rigging and animation authoring in this practical demonstration aimed at riggers, animators, and cinematic designers.



    When
    Thu, June 25, 9:00 AM PT




    Where
    You can watch the session here!
    Make sure to sign up to get access to all Unite Now content.


    ______________________


    A team of product experts from across Unity will be available during and after the session. Our Community team will continue to field questions to foster an ongoing discussion with the community. Please feel free to ask your questions in this thread.


    Some basic rules

    • Only questions related to the topics of the session are permitted.


    • All questions will be fielded by our Community Managers (@LeonhardP and @AskCarol)
      • Replies will have to be approved by the moderators to show up in the thread.


      • Once approved, the questions will be forwarded to the relevant experts.

    We really look forward to hearing from the community.

    Thank you!
     
    Last edited: Jun 24, 2020
  2. sinjinn

    sinjinn

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    Mar 31, 2019
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    is this in 34 minutes or 1hr and 34 minutes.
     
  3. Reifus_Strip

    Reifus_Strip

    Joined:
    Apr 10, 2020
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    blender??
     
    Bordeaux_Fox likes this.
  4. AskCarol

    AskCarol

    Unity Technologies

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    Nov 12, 2019
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    The sessions are on-demand so you can view them anytime at your leisure :)
     
  5. sinjinn

    sinjinn

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    Mar 31, 2019
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    very good session.
     
    cirocontinisio and AskCarol like this.
  6. wholebitmedia7

    wholebitmedia7

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    Mar 8, 2018
    Posts:
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    I'm wondering how to deal with an object that's somehow had its hierarchy stripped but still has all of the same animation clips working from import. Is there some way to bake the animation and be able to fix the hierarchy to be able to get rigs?
    Untitled-1.jpg
     
    emoney101skeleton likes this.
  7. cirocontinisio

    cirocontinisio

    Unity Technologies

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    Jun 20, 2016
    Posts:
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    Crazy, right? :) But you can use any DCC tool, that was only my choice.


    I'm a bit confused by this, what do you mean? How did it happen? Maybe there's a way to fix it in the first place.

    In any case, the hierarchy of bones should be all under one object that has an Animator component.
     
    Bordeaux_Fox likes this.
  8. quocnam

    quocnam

    Joined:
    Dec 2, 2016
    Posts:
    4
    Animation Rigging Package not found in new U 2020.1 version .Why ? How to install it ?
     
  9. GameKitten

    GameKitten

    Joined:
    Sep 16, 2012
    Posts:
    17
    Hi,

    The documentation says the 2020.1 has animation rigging, when i open the Package Manager, it doesn't exist, there is not even the button to enable preview packages.
     
  10. sinjinn

    sinjinn

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    Mar 31, 2019
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    In package manager click on gear icon next to search bar.
    click Advanced project settings
    Enable preview packages checkbox
     
    cirocontinisio likes this.
  11. GameKitten

    GameKitten

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    Sep 16, 2012
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    Thanks, i found it, but unfortunately im getting the high cpu usage bug on linux with 2020.1, going back to 2019 lts.
     
  12. cirocontinisio

    cirocontinisio

    Unity Technologies

    Joined:
    Jun 20, 2016
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    Thanks sinjinn for coming to the rescue!
    Yes, until Animation Rigging becomes a verified package, you'll find it under Preview packages. So in 2020.1 you'll need to enable them in the Project Settings as detailed above.
     
    sinjinn likes this.
  13. sinjinn

    sinjinn

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    Mar 31, 2019
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