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Unity Unite Now - Faster Level Design Iteration with ProBuilder and Polybrush

Discussion in 'World Building' started by AskCarol, Jul 10, 2020.

  1. AskCarol

    AskCarol

    Unity Technologies

    Joined:
    Nov 12, 2019
    Posts:
    238
    Unite Now Session
    In this session we will show you how the designer and artist-friendly tools provided by Unity come together to help you iterate on your level design more efficiently, by refining the level layout and making adjustments to the assets as you test and balance gameplay.

    When
    Thu, July 23, 9:00 AM PT



    Where
    You can watch the session here!
    Make sure to sign up to get access to all Unite Now content.


    ______________________


    A team of product experts from across Unity will be available during and after the session. Our Community team will continue to field questions to foster an ongoing discussion with the community. Please feel free to ask your questions in this thread. Only questions related to the topics of the session are permitted.

    We really look forward to hearing from the community.

    Thank you!
     
    Last edited: Jul 27, 2020
    kaarrrllll likes this.
  2. blackmodjo

    blackmodjo

    Joined:
    May 6, 2014
    Posts:
    2
    Links don't point to the content i guess.
     
  3. AskCarol

    AskCarol

    Unity Technologies

    Joined:
    Nov 12, 2019
    Posts:
    238
    Thanks! It should lead you to it now.
     
  4. mahenkumar

    mahenkumar

    Joined:
    Oct 8, 2014
    Posts:
    20
    How to move poly brush scattered objects to another unity project ?
     
  5. DeathPro

    DeathPro

    Joined:
    Jul 28, 2018
    Posts:
    3
    With FBX Exporter package, It could be done.
    You can right-click on the prefab and then select Export to FBX. Then just import that FBX file to another Unity project
     
  6. mahenkumar

    mahenkumar

    Joined:
    Oct 8, 2014
    Posts:
    20
  7. TJHeuvel-net

    TJHeuvel-net

    Joined:
    Jul 31, 2012
    Posts:
    622
    Hi i'm following the tutorial now but i cannot find ProGrids in the package manager. Using Unity 2020.1

    Edit: You have to enable preview packages, using the settings menu in the top right of the package manager window
     
    Ammut88 likes this.
  8. Qriva

    Qriva

    Joined:
    Jun 30, 2019
    Posts:
    203
    I can't find definitive answer if polybrush can/should be used in production build.
    Are there any arguments against it?

    Should it be only used to create mesh for export option, or polybrush component is suitable to use in final build?
    The same goes to polybuilder.
     
    Ruchir likes this.
  9. Simplereader

    Simplereader

    Joined:
    Jun 25, 2020
    Posts:
    2
    How did you even create the level plan texture? I want to create a level with a similar workflow, but I don't know how to create that texture.
     
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