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Official Unite Now - Achieving High Fidelity Graphics for Games with HDRP

Discussion in 'High Definition Render Pipeline' started by AskCarol, Jun 11, 2020.

  1. AskCarol


    Nov 12, 2019
    Feel free to post your questions before, after and during the session.

    Unite Now Session

    Learn how to create AAA-quality visuals for current and next-gen games. We’ll show you HDRP’s key rendering features and how to tune settings for anti-aliasing, lights, shadows, exposure, and more.

    Thu, June 18, 9:00 AM PT

    You can watch the session here!
    Make sure to sign up to get access to all Unite Now content.


    A team of product experts from across Unity will be available during and after the session. Our Community team will continue to field questions to foster an ongoing discussion with the community. Please feel free to ask your questions in this thread.

    Some basic rules

    • Only questions related to the topics of the session are permitted.

    • All questions will be fielded by our Community Managers (@LeonhardP and @AskCarol)
      • Replies will have to be approved by the moderators to show up in the thread.

      • Once approved, the questions will be forwarded to the relevant experts.

    We really look forward to hearing from the community.

    Thank you!
    Last edited: Jun 18, 2020
    valarnur and TanselAltinel like this.
  2. aassal


    Jan 29, 2020
    Are there any plans for releasing the project material?
  3. daville


    Aug 5, 2012
    Nice presentation, could it be possible for you to share the Project?

    or at least the settings files used to have a look... even if you share just screenshots of the settings that would be helpful.

    Some settings are shown on the video, but not most of them, and in many places I'm not getting similar results, would be great to be able to see why?.
    username132323232 likes this.
  4. soleron


    Apr 21, 2013
    It was a wonderful presentation by a very competent and experienced artist.
    Great help for all those not familiar with HDRP.

    It would be very interesting to see the same scene and process by one of the top ArchViz designers out there. See how, he or she, would transform the same scene to a photorealistic style result using a visualization treatment.

    I would love to see some more in depth videos, about how users can alter the look and feel of lighting and I do not mean just the warmth or tinting or increasing contrast in post, there are tons of such videos out there, but modifying the way light behaves in a sceme. A major issue I have with lighting and the baking solutions in Unity is that light is never crisp. There is always a softness, a blurriness to it. Is it because of the lighting calculations? Is it because of the shaders? How can the average user change/hack that without rewriting HDRP? (Without the use of post filters.)

    newguy123 likes this.
  5. Deleted User

    Deleted User


    Does HDRP support RTX Ray Tracing settings
  6. Deleted User

    Deleted User


  7. andybak


    Jan 14, 2017
    @AskCarol people replied to this with questions and you never responded. 2 years have passed.
  8. HIBIKI_entertainment


    Dec 4, 2018

    This was likely replied to during the QA session rather than here specifically.
    Sometimes QA sections are omitted from streams after the fact.