Hey guys, talked to a lot of networking people at Unite. Not everyone knew everything or was 100% sure on everything, so take this with a grain of salt. Here are my notes: Google Cloud Unity moves everything to google cloud Multiplay Unity acquired Multiplay for $20m a while ago, they used to host game servers for AAA games like Rust and DayZ Multiplay will push our game servers to google cloud and show networking stats, UI, etc. Works with current UNET system too Very friendly and helpful team => Available to test hosting right now. Push button not yet. New NetworkTransport (LLAPI) LLAPI will be replaced by a new LLAPI that's written completely in C# because people couldn't modify or fix current LLAPI code New LLAPI is a subset of current LLAPI New LLAPI focuses on max performance Still UDP Only unreliable channels A reliable layer will later be developed on top of it Will work with current HLAPI / UNET too (probably need to remove reliable stuff then) => Available to test this year probably UNET Team No one I talked to mentioned anyone from the old UNET team, I specifically asked about Erik Juhl, Larus, Alexey etc. but couldn't figure out what they work on now. Either it was a coincidence or they don't have any major responsibilites for Networking anymore. New LLAPI is not developed by @aabramychev anymore but by @MichalBUnity . My guess is that Alexey is a C networking guy and they picked Michal since they want C# now First Person Shooter Demo from the Keynote (and others) Instead of one general purpose HLAPI they want to make several templates for different game styles for now (Asset Store proabably) People can use and modify those templates. It's not meant like 'the new FPS networking components' but 'an FPS example template that you can modify' Still all research, they want to be more careful this time Demo was originally developed with just LLAPI when ECS wasn't a thing yet Demo uses Hybrid ECS now HLAPI Current HLAPI will be abandoned. Well it was for 3 years anyway. He said there's no reason to not use it for us though, since it's open source anyway They know some teams who made decent games with HLAPI They just didn't like the fact that it's too general (see also: HLAPI Community Edition) ECS Networking 'Networking by default' applies to ECS only ECS will be NetworkTransport aware up to some degree ECS will definitely happen, they have roadmaps for all internal components MonoBehaviour Networking MonoBehaviour won't be made 'Networking by default'