Hi, Unique Character Shadows https://www.assetstore.unity3d.com/en/#!/content/39921 example project asset is broken in 5.5. The sampling shader gets called and all but the attenuation value it returns seems to be 0 almost everywhere. 5.5 introduced new depth stuff for directional lights and I'm not sure if this affects the sampling or the rendering of the shadow texture or something... I tried playing around with the pcf sampling part of the shader but couldn't get any useful data out. I'm also not sure how should I debug the shadowmap texture being rendered as the preview is completely black. This is one of the most valuable assets in our project so any help would be appreciated. Example pic of how the shadows are broken attached.