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Uninstalled LWRP but camera still doesn’t stack

Discussion in 'Universal Render Pipeline' started by SurrealHJ, Sep 16, 2019.

  1. SurrealHJ

    SurrealHJ

    Joined:
    Jul 26, 2019
    Posts:
    2
    Hi, I’m one of the many victims of multiple camera rendering problem from LWRP and it seems unity is not having priority for multi camera fix in LWRP anytime soon. This has given me lots of unneeded frustration these few months and I finally caved in and uninstalled LWRP and to my dismay, my camera is still the same!

    The top camera is still rendering the solid colour covering the camera below. The alpha is set to zero for the solid Color and it works fine before the LWRP setup too

    Anyone knows how do I revert the camera setting back to default? Thank you so much!
     
  2. SurrealHJ

    SurrealHJ

    Joined:
    Jul 26, 2019
    Posts:
    2
    Anyone knows what setting should I change so my cameras can render on top of each other without getting covered by the first camera’s solid colour now that LWRP is uninstalled?
     
  3. Shane_Michael

    Shane_Michael

    Joined:
    Jul 8, 2013
    Posts:
    158
    I don't think that has ever worked. I wouldn't expect clearing a frame buffer to do alpha blending with the existing contents; it should simply initialize the values to whatever you pass in. You probably want to use "Don't Clear" or "Depth Only" instead.
     
  4. AlkisFortuneFish

    AlkisFortuneFish

    Joined:
    Apr 26, 2013
    Posts:
    973
    Yeah, clearing to a colour with the alpha set to zero doesn't make the camera not clear, it just clears to a colour with an alpha of zero.