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UniKnowledge

Discussion in 'Made With Unity' started by Armagon, Jul 16, 2009.

  1. Digitalos

    Digitalos

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    Jun 1, 2009
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    112
    Well I'm out, I didn't realise you -had- to make a simple game.
     
  2. kodagames

    kodagames

    Joined:
    Jul 8, 2009
    Posts:
    546
    Hi,

    I have a quick question about the contest.

    Are we required to create a whole game tutorial or a tutorial for a particular aspect?

    The reason Im asking is because it would take endless hours and weeks to create a tutorial for a whole game.

    But I could create a tutorial on how to achieve something in a game that gamers might like and a tutorial for setting something up?

    Do you know what I mean?

    I love the contest idea but simply cant do a whole game but I can contribute a tutorial for a certain aspect of a game.

    I dont want to be disqualified because I cant create a tutorial for a whole game.

    So Please let me know? so I know if I should enter or not?

    Cheers,
    zeek
     
  3. Digitalos

    Digitalos

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    Jun 1, 2009
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    112
    I am under the impression that you have to create a complete working game, it doesn't have to be a huge game, or anything like that, but from what I've been told it does need to be a game.
     
  4. Armagon

    Armagon

    Joined:
    May 29, 2009
    Posts:
    246
    Guys, you don't have to make a complete game. You have to make a sample project. This means:

    • That you must have a working project, with complete gameplay (a racing game? a tennis game? an online shooter?
    • That you must teach people how you did that (text tutorials? video tutorials? both? slideshow? etc.)
    • You don't need models, textures, menus or anything. Cubes and spheres are enough to prototype gameplay and explain how things work, and that's the idea

    You guys seem to be missing the whole point of the contest, which is: Create sample projects that demonstrate how your game prototype work, in order to teach people how to do it.

    So, please, re-read the contest description!
     
  5. Digitalos

    Digitalos

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    Jun 1, 2009
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    112
    What?!

    I asked you this the other day, and you said my entry wasn't valid and that it had to be a game! I did read the description, but and it says:

    And then not one line later:

    It's like, don't make a game, but make sure you focus on gameplay.

    ... and then in your post:

    How about, you and whoever else make your minds up, and then let us know. >_<!
     
  6. defmech

    defmech

    Joined:
    Feb 24, 2007
    Posts:
    506
    I guess the way he worded it could be interpreted differently. To me, the text you quoted reads as him asking you to focus on making sure your explanation and tutorial is the focus, not the actual game itself. The whole point is to make a project that will help everyone else learn, not to make a great finished game. I don't actually see anything contradictory there.
     
  7. Armagon

    Armagon

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    I guess you guys are confused. A complete games means a complete game. With a story, models, textures, menus, etc.

    A sample project is just a proof of concept. For a tennis game, two squares hitting a ball in a 3D plane, with points, ball out, ball in...
     
  8. Digitalos

    Digitalos

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    The problem I have is that it says:
    and

    I don't really care which it is, I would just like it to be very clear, which it is.

    It sounds like from that, you want something that plays well, rather than something that is informative. *shrugs*
     
  9. Armagon

    Armagon

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    May 29, 2009
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    Of course. A Pong Tutorial that does not play well will lose to a Breakout Tutorial that plays perfectly well. Same thing, for example, for racing examples. If the car has terrible physics and can't be controlled correctly, it doesn't matter if you explained well, because you explained well how to do things wrong.

    Good gameplay and teaching walk side by side in order to win this contest.
     
  10. Digitalos

    Digitalos

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    Jun 1, 2009
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    112
    Ok well, I'm not really sure mine -has- gameplay, as it's a management system - but I will submit it anyhow and if you think it's not eligible you can axe it and I will cry myself to sleep. ;)

    Edit: I've just implemented a very small area where you can play with the system, so hopefully that is all good. Going to prettify it a bit and will post in the next few days. :)
     
  11. hs1S

    hs1S

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    153
    My tutorial is about soccer game, the game is almost complete. I have to add some more gameplay elements, like corner-kick, throw-in, free-kick, a goal keeper simple AI and fix some bugs.
     
  12. Armagon

    Armagon

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    Whoa, soccer game? Sounds pretty difficult to implement, specially AI. Great addition!
     
  13. hs1S

    hs1S

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    I am keeping it simple. I had posted a link to an alpha version project, but I removed 'cause I think it isn't good enough yet.
     
  14. Ippokratis

    Ippokratis

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    I decided to make a tutorial of a Frogger clone.
    The game is almost done, but much more work is needed on the documentation.
    Some questions:
    1.Can I post the links of the tutorials while I make them (eg part 1 etc), or I should post the tutorials after I finish them?
    2.I should post the links here or somewhere else ?
    I think the idea of this contest is great and I'm looking forward to learn from the tutorials of the other participants (hope to clarify for myself topics as networking and multiplayer, grey areas for noobs like me). Also, I hope that my horrible english will make sense :wink:
     
  15. MikeHergaarden

    MikeHergaarden

    Joined:
    Mar 9, 2008
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    1,013


    I've wrapped up my tutorial and am releasing it to the public. Suggestions&feedback is still welcome and I'll probably still update the document here and there a bit before the UniKnowledge deadline.

    Download&details here
     
  16. hogus

    hogus

    Joined:
    Jul 9, 2009
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    Looking good Leepo,

    I considered doing a tutorial, even developed a small game for it. But unfortunately I had to give training this month, so I didn't really have the time for the documentation around it (which is really the important part).

    I hope there is a next-time and that I hear about it early enough.

    Looking forward to seeing all the completed entries!
     
  17. Armagon

    Armagon

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    May 29, 2009
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    Yes, you can.

    You can post it here and in the Teaching section, as other members already did.
     
  18. Armagon

    Armagon

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    Just to let all interested people and participants: deadline is close!
     
  19. hs1S

    hs1S

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    As I had several personal problems, I will not complete my tutorial about soccer game in time, but the project will be open source when I finish it.
     
  20. GargerathSunman

    GargerathSunman

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    I'm afraid mine won't be done in time either. Finishing the entry without documentation is taking enough time already.
     
  21. Armagon

    Armagon

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    Would you guys need a deadline extension?
     
  22. GargerathSunman

    GargerathSunman

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    Ideally. At least around the end of the Unity Awards. (The game won't even be finished until then, anyway....)

    About a week after the UA deadline would be perfect. Once I can say I'm done, I can focus on pure documentation.
     
  23. MikeHergaarden

    MikeHergaarden

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    Oh no extension please, can't hold off curiousness any longer :eek:
     
  24. haste

    haste

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    Jul 7, 2009
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    I, as a new user of Unity, would like to see the entry of GargerathSunman and all the others, who can not supply their work on time. What i have seen in the thread so far is invaluable (Leepo your example project is great). Please, keep it coming.
     
  25. hs1S

    hs1S

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    Maybe I finish it in time, but with less features completed.
     
  26. Digitalos

    Digitalos

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    Mine is coming, I actually finished it about 3 weeks ago, and then asked a couple of better coders than I to preview it and make sure I've haven't told horrendous lies - as I've only been coding for 4 months. ;) But so far no word from them, so I'm just prettifying up the doc and will post in the next day or so. :)

    I'm not super keen on an extension for much the same reason as Leepo and also entries that don't make it, can still be released on the wiki/forum regardless. It doesn't prevent them from being released. That is, unless there are < 10 entries total.
     
  27. hs1S

    hs1S

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  28. Lab013

    Lab013

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    Looked at the PDF, your project looks great! Is there any way we could get a .zip compression? (my .rar decompresser has ... issues).
     
  29. hs1S

    hs1S

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  30. Lab013

    Lab013

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  31. hs1S

    hs1S

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  32. Armagon

    Armagon

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    We do have too few entries for the contest (less than 10), what makes me a little sad after so much work dedicated to this. But what we have is amazing. Quality beats quantity, ain't it? :roll:

    Anyway, i'm proposing to extend the deadline for 2 weeks. Do you guys believe that this would be enough to deliver your entries? Please, let me know. This decision should be fair for everyone.
     
  33. GargerathSunman

    GargerathSunman

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    I'm afraid not. Development has been taking longer than expected, so I'll probably end up using 100% of the time on finishing the game.

    I'll more than likely release something on it after the deadline is passed, though. It won't be too soon, but it will come.
     
  34. hs1S

    hs1S

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    Jul 23, 2009
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    Could I format my pc to reinstall unity trial version? So I could write a better tutorial and make a better code.
     
  35. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    Please do not post questions on our forums asking for tips on how to violate our free trial policy. At a minimum, do the right thing and write us (sales@unity3d.com) requesting a trial extension if that's what you need.
     
  36. hs1S

    hs1S

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    :oops: :oops: :oops: Thx HiggyB!
     
  37. Ippokratis

    Ippokratis

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    It is a very good idea. Of course it is unfair for the persons who already managed to complete their entries, since more competition is not on their benefit. I would respect it if someone else disagrees. By the way, your tutorials are really nice guys, keep it up :D
    I will definitely submit my entry, regardless if it is eligible to participate to the contest or not. (If I could only finish it :oops: )
    I have set up a fairly basic blog where I plan to post my submission, at http://ippomed.com/wordpress/
    Don't enter http://ippomed.com because you will be directed to my other blog (funny videos, totally unrelated to unity3d)
     
  38. maxwelldoggums

    maxwelldoggums

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    Sep 8, 2008
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    157
  39. DavidLancaster

    DavidLancaster

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    Feb 26, 2009
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    Wow just found out about this contest 1 day before the deadline! Really great timing, thanks to Michael from Unity Tutorials. This game was developed by myself and Daniel Wilkinson.

    Playable Game:
    http://www.wooglie.com/playgame.php?gameID=85

    Youtube video:
    http://www.youtube.com/watch?v=6IATV-kwKGk

    Tutorial:
    http://www.unitytutorials.com/document/298/how-to-make-a-game-similar-to-evac-city-in-unity3d
    or
    http://www.rebelplanetcreations.com/downloads/Other/Tutorials/HowToMakeAGameInUnity3D.pdf

    Myself and Dan really don't want to miss the deadline for this contest.

    I am in an Australian timezone. Please let me know if anything is missing or required to enter.

    The game has also been submitted to UA 2009. If that conflicts with anything please let me know.

    Thank you!

    David Lancaster
     
  40. Armagon

    Armagon

    Joined:
    May 29, 2009
    Posts:
    246
    I just like to announce that we will be extending the contest deadline to October 14. This will give an extra time for people still finishing their entries. So, please, hurry up guys!

    Current Entries

    Bubble Burster by Lab013
    http://forum.unity3d.com/viewtopic.php?p=192887#192887

    Unity Networking by Leepo
    http://forum.unity3d.com/viewtopic.php?p=201796#201796

    Soccer Game by TimViana
    http://forum.unity3d.com/viewtopic.php?p=206970#206970

    Car Tutorial by Maxwelldoggums
    http://forum.unity3d.com/viewtopic.php?p=207464#207464

    Evac City in Unity by DavidLancaster
    http://forum.unity3d.com/viewtopic.php?p=207511#207511
     
  41. hs1S

    hs1S

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    Great! I think I will make an AI script to control the goalkeeper, fix some bugs and make a better tutorial, then I will update the final version of my toturial.
     
  42. Ippokratis

    Ippokratis

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    Well, great news! The first part of the tutorial is finished (nothing spectacular, just a sort of introduction).
    I still have some work on part 2 (creation of the backgrounds)but hopefully it will be out by tomorrow. It will be probably a 7 part novice to intermediate level tutorial, scripted in javascript.Hopefully. Anyway, if you want to check it out, follow the link http://ippomed.com/wordpressmu
     
  43. CallToAdventure

    CallToAdventure

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    Apr 5, 2009
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    159
    Well, I consider this. With my zero coding scripting skills I managed to put together a bit of gameplay and been satisfied with the result. I can imagine this, or any idea, can really take off with Unity if someone with an inclination to code teams up with an artist. All you need is pretty much this. And will to do it :)

    I started tonight documenting what I did awhile back, when Unity came for Windows, don't expect some amazing stuff, everything is stock code/script coming with Unity or, in any case, available in the Wiki or in the Documentation. I only updated the sentry gun model, take a look at the little guy:



    Sure enough, I wanted to add steam to the iron foe but I couldn't make those particles move around with the model. No muzzles, nothing fancy (altough muzzles will be explain on the player weapon part). You got to understand I am doing this in whatever free time I have left after a killer day job.
     
  44. Ippokratis

    Ippokratis

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    Part 2 is out and I try to polish a little bit my unity blog. I also try to polish my engrish (english) but this is far more difficult. It may seem all greek to you because I am Greek ! If you feel that something doesn't make sense (or is conceptually wrong), I surely would appreciate to pm me. Anyway, here is the link again http://ippomed.com/wordpressmu/
    Any suggestions are appreciated, in the next days comes part 3, where we will discuss the camera settings.
     
  45. Wodger

    Wodger

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    Aug 26, 2009
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    6
  46. Zylex

    Zylex

    Joined:
    Nov 25, 2008
    Posts:
    211

    I'm hereby submitting my UniKnowledge entry titled "Constructor example". It showcases a few unique features such as building a level in-game, starting/stopping simulation and finally saving that same level in a data string (via playerprefs).

    The example features a project folder and a one page document.

    See the Teaching topic for more details&downloads.
    http://forum.unity3d.com/viewtopic.php?p=210151#210151
     
  47. Ippokratis

    Ippokratis

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  48. rouhee

    rouhee

    Joined:
    Dec 23, 2008
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    Here is my entry. It is two different projects, but i'll distribute them in the same. The game itself don't look much, but it cover some good basics.

    Brizzle Puzzle + Procedural Production

    Brizzle's files

    Project:Assets.zip
    Document:Brizzle.pdf


    Procedural Production

    Project: Assets.zip

    Documents

    Part 1: Procedural Graphics in Unity3D - Basic Plane and Texture - Part 1.pdf

    Part 2: Procedural Graphics in Unity3D - Basic Plane and Texture - Part 2.pdf

    And for people who are just interested. Here are some more advanced Bonus scripts.

    Bonus: Procedural Graphics in Unity3D - Bonus.pdf
     
  49. nikko

    nikko

    Joined:
    Mar 20, 2009
    Posts:
    436
    Great documents for the beginners! Will help a lot o people I'm sure.
     
  50. Armagon

    Armagon

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    May 29, 2009
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    Great entries, guys. 7 more days until deadline, go go go! :p
     
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