trying to port android game over to windows phone...run excellent on Android and now windows phone wont get pass the initial menu scene it crashes with an unhamded exception and i cant catch why
> UltimateDodgeball.DLL!UltimateDodgeball.App.Application_UnhandledException(object sender, System.Windows.ApplicationUnhandledExceptionEventArgs e) Line 104 C#
are you able to set a breakpoint prior to that line and step through to perhaps see what values are being passed around?... generally, you could place the code within a try/catch .. but not sure what your code is and are doing.
System.Windows.ApplicationUnhandledExceptionEventArgs e parameter in that function should be able to tell you more about what's going wrong.
when i clicked on call stack to show parameter values my previous post turned to this: > UltimateDodgeball.DLL!UltimateDodgeball.App.Application_UnhandledException(object sender = {UltimateDodgeball.App}, System.Windows.ApplicationUnhandledExceptionEventArgs e = {System.Windows.ApplicationUnhandledExceptionEventArgs}) Line 104 C#
here a screen shot the unhandled exception came from an out of memory exception going from my menu to my "Stage1" scene game works great on android not sure why it isn't working on windows phone or why we are getting this error