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Unfortunately, (AppName) has stopped

Discussion in 'Android' started by ira-jule, May 24, 2018.

  1. ira-jule

    ira-jule

    Joined:
    Mar 29, 2018
    Posts:
    2
    Hi all, I'm a beginner who just created Unity3d game for Android. The Unity that I've been using is Unity 5.5.6f1 and Android version 7.1.1. I built the project with API level 19.

    The .apk was built and installed to my Android just fine. However, when I tried to run it in my Android, the game didn't even load and I just got a message on my Android saying : "Unfortunately, (AppName) has stopped".

    I tried the solution provided in the previous thread that had the same problem with me (https://answers.unity.com/questions/892800/unfortunately-gamename-has-stopped.html), but to no avail. In that thread, the OP changed his device filter setting to ARMv 7 + x86 to get it worked. Mine was FAT ARMv 7 + x86 though, but I still changed it to that because I think it's the same?

    Can anyone please help me fix it? I'm absolutely not sure where it got wrong or how I can make this work because even in Unity console it doesn't show any errors whatsoever.
     

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  2. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    3,025
    Hi!
    This means the application crashed. Check the logs on the device, you should be able to find the reason there.