The following error is thrown in the Unity editor 2021.2.0 (Burst 1.6.6) after each code compilation: Code (CSharp): Unexpected node type. UnityEditor.Compilation.CompilationPipeline:GetAssemblies (UnityEditor.Compilation.AssembliesType) Class: Code (CSharp): internal static class BurstReflection This line of code Code (CSharp): var assemblyList = CompilationPipeline.GetAssemblies(AssembliesType.Editor); Assemblies types: Code (CSharp): namespace UnityEditor.Compilation { /// <summary> /// <para>Flags for Assembly.</para> /// </summary> public enum AssembliesType { /// <summary> /// <para>Selects assemblies compiled for the editor including test assemblies.</para> /// </summary> Editor, /// <summary> /// <para>Selects assemblies compiled for the player including test assemblies.</para> /// </summary> Player, /// <summary> /// <para>Selects assemblies compiled for the player excluding test assemblies.</para> /// </summary> PlayerWithoutTestAssemblies, } }
Hi @HernandoNJ - this was also reported here - https://forum.unity.com/threads/une...-spamming-console-after-unity-upgrade.1192108 - and that thread has a couple of suggestions on how to fix it.