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Unexpected delay in Blend List Camera cuts.

Discussion in 'Cinemachine' started by glenmcknightooi, Sep 14, 2020.

  1. glenmcknightooi

    glenmcknightooi

    Joined:
    Mar 25, 2020
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    We are using a lot of blend list cameras. And I have noticed this consistent but unexpected behavior. When using a Cut in a blend list, I have hold set to 0, and so I would expect it to immediately after the cut start blending to the next camera in the stack. But instead, after every cut it holds for ~1 second, then starts moving. No matter what blend in I choose for the next camera.

    Is this expected behavior? Or is there some default I don't know about.
     

    Attached Files:

  2. Gregoryl

    Gregoryl

    Unity Technologies

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    Indeed yes, it should not hold in this situation. What version of Cinemachine are you using?
     
  3. glenmcknightooi

    glenmcknightooi

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    Using 2.6.2
    Obviously the gif is very low framerate, but you see I cut, and then immediately have it starting a new transition, but there is this pronounced delay.
    WhatHappensWhenISolo.gif Sample.png
     
  4. Gregoryl

    Gregoryl

    Unity Technologies

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    Yes, it is a bug.
    Thank you very much for reporting this.
    It will be fixed in CM 2.6.3, which will be released later this month.

    As a temporary workaround, instead of specifying Cut in the style you can put something else, like EaseInOut, with a blend time of 0.
     
    Last edited: Sep 15, 2020
  5. Gregoryl

    Gregoryl

    Unity Technologies

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    @glenmcknightooi We have released CM 2.6.3; the bug is fixed. Thanks again for bringing this to our attention.
     
  6. glenmcknightooi

    glenmcknightooi

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    Mar 25, 2020
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    Thanks so much for the update. Works great now! Makes me happy I pushed to use Cinemachine on the project.
     
    Gregoryl likes this.