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unexpected crash

Discussion in 'Android' started by rgeko, Nov 7, 2015.

  1. rgeko

    rgeko

    Joined:
    Aug 3, 2014
    Posts:
    8
    Hi guys, i dont understand why my android game is crashing

    E/Unity (18799): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity (18799):
    E/Unity (18799): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 367)
    E/Unity (18799):
    E/Unity (18799): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
    E/Unity (18799):
    E/Unity (18799): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 367)
    E/Unity (18799):
    D/Unity (18799): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map
    I/Unity (18799): NullReferenceException: Object reference not set to an instance of an object
    I/Unity (18799): at LoginManager.UpdateDescription (System.String t) [0x00000] in <filename unknown>:0
    I/Unity (18799): at PanelManager.OpenPanel (UnityEngine.Animator anim) [0x00000] in <filename unknown>:0
    I/Unity (18799): at PanelManager.OnEnable () [0x00000] in <filename unknown>:0
    I/Unity (18799):
    I/Unity (18799): (Filename: Line: -1)
    I/Unity (18799):
    I/Unity (18799): Login Name: asd
    I/Unity (18799):
    I/Unity (18799): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
    I/Unity (18799):
    I/Unity (18799): Saved calc Successfully.
    I/Unity (18799):
    I/Unity (18799): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
    I/Unity (18799):


    after a few seconds the game crashes without errors i dont understand why! pls help me

    p.s. Unity 5.2.2p2 free edition
     
  2. OrenMunkyFun

    OrenMunkyFun

    Joined:
    Jun 7, 2013
    Posts:
    7
    A null reference in "LoginManager.UpdateDescription"?
     
    rgeko likes this.
  3. rgeko

    rgeko

    Joined:
    Aug 3, 2014
    Posts:
    8
    its not the problem i have found today the solution, is the device cache. after clean the game dont give any problem, now my question is: Why my game crash if i dont clear cache after install?
    tested on 3 device and crash solved with cache clean
     
  4. hsc0der

    hsc0der

    Joined:
    Sep 27, 2019
    Posts:
    3
    can you tell me how to clean cache? i got the same problem,thanks a lot
     
  5. somteestudios

    somteestudios

    Joined:
    Nov 17, 2019
    Posts:
    1
    long press the app icon, go to application details > storage > clear cache