Hello, I have a problem with the lightbaking, it seems unpredictable for me in some cases. I use Real Time lightning and baked global illumination with one directional light (sun) for the scene with unity 2018.2.18f1 Here i have a shelf in scene view: and here the shelf in game: as you can see it has randomly lit probs on it and i don't know why and how i can solve that. They are all with the same settings, i have tried readjusting reflection probes and more light probes. Most things are looking good, and even the self looked better earlier, but now i have this issue and no idea what is the cause. Maybe the static batching? But i have turned it off and on also and no difference, lightbaking always takes at least 30 minutes so its also exhausting to test. Big Thanks for hints!