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[UNet] Unity Live Mode alternatives

Discussion in 'UNet' started by Clicksurfer, May 7, 2020.

  1. Clicksurfer

    Clicksurfer

    Joined:
    Aug 17, 2014
    Posts:
    77
    Hey all,

    I basically finished developing my online multiplayer game using UNet HLAPI, and I want to move on to large-scale beta testing.
    I've been using Unity's matchmaking and relay servers with no issue during testing, but now that I want to move on to over 20 CCUs I've hit a roadblock:

    Unity Live Mode requires Unity Plus or Unity Pro to start, while I'm using Personal edition.

    This is a pretty big deal-breaker for me because I was expecting to pay rather low amounts (Like 8$/month) for the relay server functionality, but I cannot afford buying Unity Plus just to be able to pay for Live Mode.

    What is my cheapest alternative from this point?
    Are there any ways to pay just for the relay server? Or perhaps use a third-party solution while still relying on UNet logic in my code?

    Your advice is greatly appreciated, the fate of my game lies in your hands <3
     
  2. voody2506

    voody2506

    Joined:
    Jun 21, 2018
    Posts:
    17