My team and I have been building a peer to peer game. Originally we used unet - though it was fairly difficult to get set up as I am a noob at networking. Now that we've been developing a while and improving/refactoring our code base, we are running into latency and syncing issues. Seeing that unet will be deprecated and removed by 2021 - we would like to utilize a small library to keep our tiny game moving as we scale. We have looked at mirror and photon as potential alternatives. Does anyone have any advice for we noobs? Much appreciated.