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Unet Server

Discussion in 'UNet' started by markpollard1, May 25, 2017.

  1. markpollard1

    markpollard1

    Joined:
    Apr 1, 2010
    Posts:
    70
    Does UNet allow that kind of functionality where the server just acts as an intemediary to update clients rather than being the full instance of the game?
     
  2. donnysobonny

    donnysobonny

    Joined:
    Jan 24, 2013
    Posts:
    220
    Well in theory you could do this. In your installation of unity you'll find the .dll files that make up UNET, which you could import into a fresh windows application and roll your own. I'm not sure there would be much benefit from doing this though?
     
    markpollard1 and Deleted User like this.
  3. Deleted User

    Deleted User

    Guest

    Wooow, thanks for suggestion, seems like it is possible to implement some kind of light weight server with only updating your custom single .dll library which is contains all your network code (Server and Client), this library should contain registered commands and rpcs which is required to be registered on server, so I think adding the library will update the server mechanics also.
     
  4. markpollard1

    markpollard1

    Joined:
    Apr 1, 2010
    Posts:
    70
    Thanks for that information