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UNET server scaling mechanisms and logic via AWS and Digital Ocean

Discussion in 'Connected Games' started by Zante, Sep 16, 2018.

  1. Zante


    Mar 29, 2008
    Hi all,

    I'm trying to build in shock proof scaling for an online game designed to run on dedicated servers via AWS/Digital Ocean VMs.

    As is, my authentication server is the first check against malicious connection attempts and this works as well as can be expected in UNET.

    My game servers will hold up to 100 concurrent connections each. I am looking for a way to automatically start up another game server once there are no free slots left. Figuring out when to do that seems easy but how to do it is more difficult.

    Is there anyone with familiarity in this field (hello Unity Technology Team?) who can describe their experience with the aforementioned hosting providers and how much scope for adaptability exists within them?