Hi there, I've been looking at the documentation of this new Networking solution, everything I could see was totally great, but I haven't read if we can build servers outside of the box, that in the meaning of coding console applications to act as regular dedicated servers. Is that possible, or at least planned? Or is everything going to be just like the old Networking solution?
There's a high-level API and a low-level API. If you want to host your own server, it looks like you'll have to either wait for the high-level API to support that; delve into the low-level API; or use a different solution. But I could be wrong.
Another option is to have a headless unity instance as a server that can be hosted anywhere. That way it can use all unity logic including physics etc, you can use the high level api all you like, and just cut out all the rendering and unnecessary player stuff. It will also make development easier. This approach may be suitable for some projects.