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UNet Outside of the Box?

Discussion in 'UNet' started by MidgardDev, Jun 11, 2015.

  1. MidgardDev

    MidgardDev

    Joined:
    Dec 11, 2012
    Posts:
    47
    Hi there, I've been looking at the documentation of this new Networking solution, everything I could see was totally great, but I haven't read if we can build servers outside of the box, that in the meaning of coding console applications to act as regular dedicated servers.

    Is that possible, or at least planned? Or is everything going to be just like the old Networking solution?
     
  2. SeriousBusinessFace

    SeriousBusinessFace

    Joined:
    May 10, 2014
    Posts:
    127
    There's a high-level API and a low-level API. If you want to host your own server, it looks like you'll have to either wait for the high-level API to support that; delve into the low-level API; or use a different solution.

    But I could be wrong.
     
  3. Shinyclef

    Shinyclef

    Joined:
    Nov 20, 2013
    Posts:
    505
    Another option is to have a headless unity instance as a server that can be hosted anywhere. That way it can use all unity logic including physics etc, you can use the high level api all you like, and just cut out all the rendering and unnecessary player stuff. It will also make development easier.

    This approach may be suitable for some projects.