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UNET or Photon Bolt in Unity 5.5/5.6?

Discussion in 'Multiplayer Networking' started by Ben-BearFish, Mar 17, 2017.

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UNET or Photon in Unity 5.5/5.6?

  1. UNET

    2 vote(s)
    22.2%
  2. Photon Bolt

    7 vote(s)
    77.8%
  1. Ben-BearFish

    Ben-BearFish

    Joined:
    Sep 6, 2011
    Posts:
    1,092
    I was about to begin delving into Networking for a Unity project I'm working on and was wondering at this point in time, Unity v5.5/5.6, what would everybody recommend as a more mature networking tool, UNET or Photon Bolt?

    The project I'm working on will have mobile devices communicate with a standalone app, so they will need to use networking to communicate and update based on input from both devices.
     
    Last edited: Mar 17, 2017
  2. Ben-BearFish

    Ben-BearFish

    Joined:
    Sep 6, 2011
    Posts:
    1,092
  3. SiliconDroid

    SiliconDroid

    Joined:
    Feb 20, 2017
    Posts:
    233
    Bolt... new globally distributed cloud relay fallback seals the deal for me.
    P2P with 100CCU fallback is equivalent to ~500CCU regular central server.