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UNet not calling OnClientSceneChanged() on client when rejoining server

Discussion in 'UNet' started by bug5532, Oct 16, 2018.

  1. bug5532

    bug5532

    Joined:
    Aug 16, 2011
    Posts:
    307
    I'm having a problem with OnClientSceneChanged not getting called when a client leaves an then rejoins a server. The same problem also exists if it leaves, the server is restarted, and then it rejoins. The scene changes but OnClientSceneChanged is not called. It is called when the host changes scene again, just not when the client first joins the server and the scene changes.
    Any ideas?