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Unity Multiplayer [UNet] New client cannot spawn enough objects?

Discussion in 'Connected Games' started by MartinLyne, Jun 29, 2015.

  1. MartinLyne

    MartinLyne

    Joined:
    Apr 25, 2013
    Posts:
    30
    Another issue I've found with UNet HLAPI so far.. I finally have my server setting up a level, spawning a load of objects.. great.

    Client joins and gets:

    Code (csharp):
    1. ChannelBuffer buffer limit of 16 packets reached.
    2. UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
    followed by

    Code (csharp):
    1. ChannelBuffer recovered from overflow but data was lost.
    2. UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
    the Client object does not spawn, and neither do any of the objects for the level.

    Any help appreciated.
     
  2. MartinLyne

    MartinLyne

    Joined:
    Apr 25, 2013
    Posts:
    30
    Bump. Reduced number of objects stopped this issue. Still like to know if there's a way around this or not.