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Unity Multiplayer UNet Kit

Discussion in 'Connected Games' started by Hosting, Jul 29, 2015.

  1. Hosting

    Hosting

    Joined:
    Jul 11, 2015
    Posts:
    1
    Hey Community....

    Im Here Today To Ask A Question, Im Net To UNet Like Ive Always Used Photon, But I Wanna Try With UNet To See If It Actually Suit's My Need However Im Having Some Difficulties With The UNet As Im Not Used To The Functions. I Wanna Use Unity UNet But With Custom Network Manager Script..

    I Wanna Be Able To Only Have MatchMaking On The System, And I Wanna Be Able To Set (Spawn Points) In Game... When I See On Network Manager It Only allows (Random, Random Robin) Is There Anyway To Override The Spawn System In Allowing Custom (Spawn Points)?

    Also I Wanna Be Able TO SPawn Player In Game, But When There In Game They See A Menu, Then They Press (Spawn) Then They Spawn, Where Network Manager Instantly Spawn's Player's In Game.
     
  2. jpthek9

    jpthek9

    Joined:
    Nov 28, 2013
    Posts:
    944
  3. KheltonHeadley

    KheltonHeadley

    Joined:
    Oct 19, 2010
    Posts:
    1,685
    That is one long game title. :rolleyes:
     
    GibTreaty likes this.
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