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UNET display multiple mini game gameplay screens (Asking for help)

Discussion in 'UNet' started by 009, Nov 14, 2015.

  1. 009

    009

    Joined:
    Nov 7, 2013
    Posts:
    14
    Currently Im working on a Mini Mobile Games, Thanks to

    I'm have able to create a working Multiplayer Mini Game. And now I am trying to allow another PC client that can display/monitor multiple game match at the same times. This might sounds confusing, what I means is for example: James are playing with Mary (Match A), and Chris are playing with Andy (Match B). And Kurt are trying to watch their games with a PC. Somethings like the image shown.

    Any suggestions that can make this happened ? I can done that having multiple camera view in one game but not multiple games.
    Or Any details UNET documentation to study ?
    i will appreciate if anyone can solve my problems , Thank You

    UNET.png
     
  2. CyberTurboPlays

    CyberTurboPlays

    Joined:
    Nov 7, 2014
    Posts:
    65
    i think you can build a server only game running on the server, and keep track of all the camera in every client in the server game, and in the server game make logic on how to utilize those camera and render into the screen.

    but from your client diagram, looks like its host-client multiplayer game, so there is no dedicated server for that, i guess what i proposed earlier would not work lo
     
  3. 009

    009

    Joined:
    Nov 7, 2013
    Posts:
    14
    Thx for replying, Ya it will be like a Host-Client multiplayer game, I'm quite new on these networking staff, and I'm thinking of is it possible a "SuperClient" that can access multiple games at the same time LOL