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Unet disconnect client with OpenVR

Discussion in 'VR' started by basilimichel, Mar 8, 2019.

  1. basilimichel

    basilimichel

    Joined:
    Dec 12, 2017
    Posts:
    2
    Hi,

    I have a problem with unet. I created a simple unity project with two scenes. One for offline and one for online. I used one computer as host and another as client. So far no problem, the client remains connected to the server.
    After this test I added through the package manager the OpenVR library and through the asset store, SteamVR. Now without changing anything of the two scenes the client can stay connected only a few seconds. After that it disconnects printing the error:

    ClientDisconnected due to error: Timeout
    UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()

    Server:
    ServerDisconnected due to error: Timeout
    UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()

    I repeated this test with:
    Unity 2018.3.6f1
    OpenVR -> v1.0.3, v1.0.2

    Unity 2018.2.21f1
    OpenVR -> v1.0.1