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[UNET] different prefabs for one player object in FPS

Discussion in 'UNet' started by ChaosMage, Nov 8, 2016.

  1. ChaosMage

    ChaosMage

    Joined:
    Sep 5, 2012
    Posts:
    14
    I have two player avatar prefabs: 1) with 1st person camera but without model 2) full body model. Object structure and the scripts on them are very different. Is there any way to spawn prefab #1 on player's own client and prefab #2 for all other players?