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UNet Deprecation

Discussion in 'UNet' started by halterstefan, Aug 25, 2019.

  1. halterstefan

    halterstefan

    Joined:
    Mar 10, 2019
    Posts:
    2
    Hi Folks,

    It's almost a year since the announcement of the unet deprecation. And it still seems to be a mess.

    There seems not to be much documenation nor tutorials besides this github repo: https://github.com/Unity-Technologies/multiplayer

    So, I'm about the make a major change on a game and would love to switch to the new networking.

    Fellow game developers: What would you recommend? Putting a lot of effort into being the first using the new networking, sticking as long as possible with LLAPI go with another library? Any recommendation is very welcome!

    Thanks in advance
     
  2. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,574
  3. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    Mirror is a community rewrite of uNet. There's also ENet and Smartfox to add to the list.
     
  4. AwesomeX

    AwesomeX

    Joined:
    Sep 10, 2013
    Posts:
    115
    MLAPI - https://mlapi.network/
    Converted an old project of mine from UNet/Mirror to MLAPI and so far it works great, love the fact you can have RPCs on child objects of a networked object, allows you to make nice and neat objects and systems.
     
  5. g_a_p

    g_a_p

    Joined:
    Mar 16, 2015
    Posts:
    279
  6. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,574
    I was actually looking for this thread. gj :)