Hello everyone, it seems like UNET crashes WebGL and WebPlayer with even basic examples. I tried the move.zip example from here: http://forum.unity3d.com/threads/unet-sample-projects.331978/ and it crashes immediately after hosting a game, with a long stack trace of weird JavaScript. Does anyone else experience this issue or know a fix for it? Tried it with Unity 5.3 and Windows 8.1 64 Bit and Firefox.
@seanr Please add stuff to the docs of WebGL about assemblies which we should add to link.xml to be able to use engine code stripping and uNet for webGL and IOS at the same time. I still did not test on IOS but on WebGL, If I enable engine stripping it crashes. And it happened to others as well.